The team randomizer would be nothing more than a novelty if there was a team automatch.
ItchyDustbin
[quote who="ShakeNBake" reply="16" id="2296527"]I really want to know what your premade strat is now. Something like spam enemy citadel with 4 x general minions and the horn of battle?[/quote] Against good teams more than one usually results in them pushing your teammates out of most lanes, except on Leviathan and Crucible, which are so broken. PS the brackets in your name break quotes.
[quote who="Zamzoph" reply="18" id="2296422"] So apparently, "legitimate conversation" to Team Shadow means devolving to long-winded, eye-rolling sarcasm.[/quote] What sarcasm? You showed us this next level of play last night.
[quote who="lifekatana" reply="9" id="2296264"]besides they're INVISIBLE.[/quote] Actually mines often show up for the enemy team on the ground, even with no totems. No idea if this is a bug, or if they appear after a certain amount of time or something.
[quote who="Zamzoph" reply="22" id="2295885"] Defeats the point, I refuse to play with randoms in any game 99% of the time. 99% of the time? Even if both sides are on par with eachother or, better yet, clearly to the advantage of your side? Now what's your reasoning for that? Because we derive greater satisfaction working with each other instead of against. The game rewards good teamwork, we've simply taken it to the next level. It sounds lik
[quote who="Enraged_Camel" reply="11" id="2296113"]Ice is a lot weaker than fire.[/quote] Ice can auto attack ,chase, interrupt, slow, stun, slow attack speed, has a mana regen aura. Fire can uhh, do damage, a small speed boost aura, and miss auto attacks on targets standing still? Did I mention his main damage spell has a long cast time and a very obvious animation? Take your pick.
It's useful but nowhere near the best favor item.
[quote who="Shadow" reply="1" id="2296180"]We played a game against the OP last night and he used this build. It was quite... annoying. Don't be so harsh on him, he's no noob.[/quote] Yeah don't play aganist him with an Ice TB on his team, especially as Rook. Entire game was me getting kited :[
Minion Erebus, or Minions Oak. Take Horn so you can indefinately hold off giants in a single lane. Take max siege archers/priests to chase her down and add massive dps(eventually minos), boots of speed so she cannot outrun your idols, gladiator gloves for more damage, scaled helm so you don't run out of mana for idols so often. Points go in minion skill + morale/ one rank in Penitence if Oak to interrupt heals and teleports. Also a good Ice TB wou
You'd lost before level 2, Sedna has no AoE, so unless they're really stupid they can stomp you in 2vs2.
[quote who="Synapsis-dos" reply="20" id="2295399"] Shield doesn't grant stun/interput immunity if you cast shield and then try to teleport people can still stop you.[/quote] Have you tested it? Because I've had an Oak shield + port and be immune to my interrupt, he did it the entire match in fact, so I know he was definately immune to the interrupt/stun from foul grasp whilst teleporting/shielded.
[quote who="Crickets" reply="16" id="2295229"]"Not likely, they'll find something else to bitch about. " Whining about whiners... [/quote] It's a vicious circle that I'm proud to be part of!
[quote who="MABManZ" reply="9" id="2294965"]I'm a wandering hobo mercenary if anyone needs one. I promise to not use Bestial Wrath unless i'm playing with RapierX[/quote] What about snipe?!
[quote quoting="post"] Hopefully if we start slaughtering each other the puggers will stop whining . [/quote] Not likely, they'll find something else to bitch about. [e digicons]:'([/e]
Torch Bearer - Rain of Ice Unclean Beast - Spit Hell no, I'd rather have a long range AoE than a short range DoT that does a bit more damage.
I love how pRoneG is in here bashing when almost all his games are pre-made vs random, after saying how easy it is to find other pre-mades to play. [e digicons]O:)[/e] Also oops completely missed the part of your post asking, sorry Goggris, sent you a PM.
[quote who="Zechnophobe" reply="5" id="2293477"]Item Modifications: Gauntlets Guantlets of Brutality: Decrease to cost 300 Gold Gladiator Gauntlets: +10% attack speed instead of +5% Doomspite Grips: +50 weapon damage [/quote] I already use Gauntlets of Brutality most matches as ice TB, I don't think they need a buff they are a VERY cost effective item. Gladiator Gauntlets are al
No towers around the citadel = easy spirit target for minion Oak. [e digicons]X|[/e]
Congrats Archaic, have to play you sometime and ruin it though!
[quote who="cwsault" reply="9" id="2293622"] but Rain of Ice is one of the best kiting tools ever made. It's better and quicker than just autoattacking[/quote] What. A spell with a FOURTEEN SECOND cooldown is better for kiting than a ranged auto attack on a Demigod with a slow aura?
Solution 1) Team Auto Match. This needs to be put in tomorrow, why the hell was it not in the already horrendous release.
Oh well don't expect any from me, my FPS drops to 1 when I run fraps.
[quote] 1. Most of the items in the game could use some love. What are your thoughts on pricing, effects, and synergy? How can we make the items more dynamic with the least effort?[/quote] Increase cost of level 4 siege archers, change minion items to be % based so Erebus and Oak aren't insanely better than QoT/Sedna, half the +hp/s of horn of battles activation, or reduce the range severely. Oh and of course fix all the completely useless items.
ITT we balance the game around new players because they are the majority so they must know what they're talking about, and aren't pulling facts or statistics out their ass.
Free spirits/exp if I'm playing Oak or TB, annoying as hell if I'm Rook or EB.