FunkyKong

FunkyKong

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[quote]4. b. What are the primary disadvantages you see to playing an Assassin-style Demigod?Both using the assassin and still giving orders to your troops.[/quote] Are players capable of giving commands to units if they aren't general-style demigods? I thought the generic type of units were AI-controlled and thus only the general-style demigods get the ability to manipulate special units they build (i.e. in contrast to the items assassin-style demigods buy to buff themselves).

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It feels like, to me at least, the idea is that an assassin versus a general who has no player-controlled units (assuming equal level, same number of ai controlled creeps involved, etc.) should end with the assassin winning that fight, whereas an assassin versus a general who has all his possible player-controlled units (assuming a limit on player controlled army?) should end with the general winning that fight; the stalemate area would be somewhere in between, where the assassin is capable of

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Conceptual Game Balance - Generals vs. Assassins What this thread is: With the Beta being likely started in early September barring any setbacks, gameplay balance is still a ways off for us players and testers. As such, this thread will be for discussion of "conceptual" balance ideas; numbers and stat comparisons won't really be available, though you can make some hypothetical thin

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Would be perhaps difficult to implement. Custom skins I could see being plausible though, wherein you adjust decals / features on the demigods to individualize them. How well that transfers into multiplayer depends on implementation.

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