Refar07

Refar07

Joined Member # 2773912
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Subject: Drath AI building Defenders without anything + overall stupidity in the first Campain Mission. I started to play the DA Campain and run into a oddity in the first mission right away... The Goal is to take out the Drath on the map. The bad thing is - they seem not to be intersted in resistin at all - which makes it quite boring... Other than the Battleship they had from the start on (which was happily obliterated by the battleship i also had from the start

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PS.: For the final version of the kit i would like to include some ship templates along with the meshes. I will make some my self, but if you use the mod, and make some cool ships using the parts, please consider making them templates and mailing it to me, along with the note of how you would like to be credited (i do not post my email here, to avoid some spam bot finding it it's in the readme, or you

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An Update to my ISSCV Kit is out * a bigger version of the Promo-picture can be found at I-Mod It is the "Space: Above and Beyond - Kit" now. Featuring - of course with full team color support: The ISSCV, Hammerhead, Chigg Fighte

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I am missing some really alien aliens - sometinhg completely non humanoid... floating clouds of gas coming to my mind, maybe with a vague resemblance to jellyfishes or calamares in shape...

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Uh... unfortunately it is a bit different :S The logo is paced in the middle of the texture. But it is also rescaled to the half ot the texture dimension - so if i have 512x512 texture, the logo is rescaled to 256x256... it becomes 512x512 on a 1024x1024 texture map... Not really useful for anythig else than the Logo-Jewels i am afraid - it is just not enought space left, to unwrap the rest of a ship... Is there a chance for this to be fixed in the next patch

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Thanks for the quick answers will be a bit tricky to unwrap the ship in a way, that the part in question is in the middle of the texture and at the right size, but not impossible

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Yeah, i guessed it Still i was hoping he (or You) may know how it is done. I would like to make the civ logo apear on a model (on a wing surface of fightercraft for example) and was wondering if there a way to do it... Does "internal to the game" mean that this is someting coded for this special structures and there is no way to transfer it to another model ?

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I read that some of the modders here are using Gmax... i cant get the Panda Exporter to work there (it's not supposed to ) can someone who's using it point me to how to export models from Gmax to GalCiv2 ?

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What exactly you mean by a Halo mod ? I mean, tt could proove quite difficult to mod GC2 to ba a ego shooter...

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Would be great to have this Pics I sent you a PM with the eMail adress Btw. does someone know a reliable way to put pictures up here ? You mentioned imageshack ? The prvider i used so far - geocites - seems to peroidically block the images/files - even through they do not explicitely forbid hotlinking <img src="http://images.stardock.com/gc2/T_DL/smiles/Mad.gif" border=0 align="absm

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Nice stuff AggieJohn. Being a fanatic "The Evil Empire" -player *evil_mad_laughter* i already have some Star-Wars like models and templates. Yours will be a nice addition I also feel this could be the appropriate occasion to share some Race-pictures which i made and have been using for quite a while now. The Emperor himself, <img src="http://de.geocitie

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While the Work on the Galaxy has been a bit frustrating, i decided to take a break and do a ship which blueprints have been waiting on my harddrive for some time now. It is rarely found in any mod - despite it is good looking and comes from a good show. So here it ist... The ISSCV from Space: Above and Beyond (SAAB) Get it at here , at

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I used the Gimp, which you can download freely here . It is almost as good as Photoshop is (even better when it comes to saving in exotic file formats - like .PNG ). Irfanview, that Drengin mentioned above is great as well, as long as you only need to cut/resize and convert a picture - in fact it achieves the best resample results i have seen so far. But it does l

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Hmmm, maybe it is going to be the "Angry Wife" minor Race. Extremly dangerous However, here it is... Race Pictures are quite simple by the way: 256x256 .png with no transparency etc needed - just in case you become bored to wait until someone does it next time <img src="http://images.stardock.com/gc2/T_DL/smiles/BigS

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I do plan to make more parts in the future, yes. A Galaxy/Nebula is in the works. For now i updated the Excelsior to her final (so i hope) state fixing some issues with the normal map (e.g. the distortion on the sucers edge) and made the normal map a bit weaker as well. There are also a couple of new hardpoints on the dorsal surface. The datafile is unchanged, so you can just replace the model/texture files. @Dragoon (and other who might be interested) - i included two alternat

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One thing though, would you be able to move the chinese(?) script off the textures? Looks a bit odd if you're using the parts for aliens Funny - this was the exact reason why i choose chinese: i did not wanted to put something as easy recognizeable as "USS Excelsior" to it, and without script at all it looked kind of odd as well <img src="http://images.stardock.com/gc2/T_DL/smiles/BigSmile.gif" border=

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I have moved in to I-Mod-Productions so you can find this and all future releases along with the news, if any, there in my thread . I will of course regulary visit this Forum as well. While there are some meshes around, they are complete Hulls. I allways felt, that this way is loosing some of the possibilities, the GalCiv2 ship builder has to offer. After waiting for q

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