Chipwich

Chipwich

Joined Member # 2421832
0 Posts 0 Replies 11,120 Reputation

[quote] + TWEAK: The starting game year has been changed to 2227 to match story. This has never made sense to me, not even for basic GalCiv2 vs orig GalCiv. Shouldn't the starting year of the sandbox game always be the year that all races started dashing around with Hyperdrive, regardless of where the current campaign story has progressed to? Of course, the CAMPAIGN scenarios should start at the appropriate story year, but for the sandbox "We've n

30 Replies 57,586 Views

I'm hoping that one of the races will have a religion-based flavor, since my custom race is a theocracy. The Altarians are apparently "very spiritual" which gets my hopes up, and the devlogs mentioned a temple imporvement. Does anyone else wonder what a temple improvement might do?

6 Replies 9,704 Views

The loyalty bonus should be the Yor super ability, and their current isolationist super ability taken outside and shot.

22 Replies 13,145 Views

I propose that, for each percent under the red numbers of happiness, there is a chance that a planet tile will be disabled with a homegrown spy. An interesting idea. However, if you're playing with any skill at all, you won't have planets in the red, except in the most extreme of circumstances. If it happens for long, you've probably lost the game already. Perhaps in the early-middle game w

5 Replies 4,952 Views

Civil war in Galciv 2 is represented only by the Fundamentalist event and a very, very rare dicontent event that I have only triggered once by setting my morale to 1% to see if it would trigger, wherein the population loss was more damaging then the defections. I propose that, for each percent under the red numbers of happiness, there is a chance that a planet tile will be disabled with a homegrown spy. When all the tiles are taken up, the planet breaks away or joins an ongoing secessio

5 Replies 4,952 Views

As it stands, farming punishes the player. having high tech farms, more than 1 farm, or a farm built on a bonus tile makes the population so large as to be unmanageable. Most of the stratagies revolve around simply not investing in farming. My solution is simple- Each factory reduces the popuklation max by 500million, representing labor and pollution.

400 Replies 127,680 Views

As it stands, farming punishes the player. having high tech farms, more than 1 farm, or a farm built on a bonus tile makes the population so large as to be unmanageable. Most of the stratagies revolve around simply not investing in farming. My solution is simple- Each factory reduces the popuklation max by 500million, representing labor and pollution.

3 Replies 3,605 Views

Demographics. Instaed of the "everyone is wiped out in planetary invasions", thre are seperate policies for conquest for each race Annhiliation- Simple enough. Evil Only. Slavery- conquered population porvides bonus production. there is a chance of revolt. Evil only. exploitation- Conquered population provides bonus tax income. There is a chance of revolt. Neutral and evil. non-policy- No effect. for neutrals who don't want to bother with revolt risk.

400 Replies 127,680 Views

I am having difficulty cultivating the information from the forums about how to manage population fo 20billion and higher. This is poorly documented with the official stuff, and there are a few points of confusion 1. Apparently the secret police center and galactic resort morale bonuses have a magic morale bonus that is different from the the bonus of the normal morale buildings. apparently, there is an undocumented penalty for the normal buildings based on high population At the 20 bil

7 Replies 6,184 Views

I am baffled by what use someone could get out of this. Why would someone choose a unique project over simply building another farm? is there some strategy where someone builds 5+ farms on a planet? I don't mean to sound crass, but there must be someting I'm missing

2 Replies 3,127 Views

Whew, it's getting pretty testy in this discussion Iceman: Indeed, there are two different storylines. One of the things that Brad hasn't pointed out on this site. but has pointed out on the old calciv1 site (like the opening post, the in-game backstory and stardock history there is a good read) is that the stories are indeed different. He changed the story that he wrote in his head in order to make it more strategy game friendly.

103 Replies 410,815 Views

I'm on this mission now, and I get to Dithir, but there are only three buildings on which I can put a spy? Is there supposed to be some sort of strategy for waiting for the Korath to build another building?

1 Replies 3,131 Views

You can copy the files from My Documents\My Games\GalCiv2\ships folder to My Documents\My Games\GC2DarkAvatar\ships folder. So it does work? What do I need to do to get a ship from the "Torian" style from Dl to appear in a Dark Avatar game?

9 Replies 6,563 Views

Are we able to use Custom ships we made from Dread Lords in dark avater? I'm guessing so, since all the "classic" hull parts are still available, and I have copied the ships from DL onto the DA folder in my documents, but theyre not showing up in "battle of the Gods," possibly because there is no longer the old "torian" design.

9 Replies 6,563 Views