One of the reasons I purchased this game was Brad's description of how the AI overwhelmed him in an iteration of the Human-Drengin wars scenario. So far, I haven't found the AI to be very aggressive at all, so I tried this scenerio out. Difficulty was set to 'Tough', but I was using the 'Struggle' map instead of 'Duel', because I wanted a slightly more large-scale struggle. This scenario starts you out with just your capital and a starport.
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C) Both attack and defence roll zero to rating.
I had very similar behaviour in a game. The entire map was instantly flooded in Arcaen yellow. The IP ratio on my home planet was 539 or so. Next turn it was gone. It's caused a problem in the game though, because they flipped my best planet in that one turn. So, my guess is they use an unsigned int to hold planet population. At some point in the invasion sequence, the planetary population gets set negative. Since it's unsigned, the negativ
So here's what I've done: 1) I have it be more picky about what it's willing to trade than it was before. 2) I have it less inclined to trade military technologies back and forth. It doesn't sound like much but I think people will be pleased with the results. <br
The bonus is really a hidden penalty Would you mind sending your +700% manufacturing and research penalties my way then?
It's like developing a WW2 grand strategy game without understanding major concepts of Earths geography, like the differences between continents and cities. Not *understanding* ? I think the link demonstrates that they understand perfectly well. If it bothers you so much, say that the hyp
I've been clicking on the 'Find' button on the interface to cycle through ships with movement points. I think tab is the hotkey for that?
Red said they made the best offer? How do you offer? They either surrender to the one who is attacking them, or that empire's rival, as far as I can tell. No way to put in an offer. I went for a tech victory in my last game. It took a lot of turns though, but not so much real time since not
Yes, the experience gain seems a bit out of hand. Also, it seems to actually accelerate, or at least not slow down, as ships seem to gain hitpoints even faster as time goes on. Some kind of logarithmic curve would be a better fit.
I personally don’t like the massdrivers, but I’m willing to reconsider if anyone could make a good argument for them. Nano-rippers?
Is an alliance with light blue a realistic possibility? You could win that way. If not, there's probably a few things you can do to give light-blue a headache trying to take over gray, green and yellow. Giving them tech that light blue already has isn't going to hurt you, so say the soldier improving techs for instance. This has the benefit that it doesn't cost you anything. Transfering ships could work against you as it may slow down your conquest of
That's the way I thought it worked, from reading the manual, but it's not the case (thank god!). All the fleet does is allow more of your ships to fight in the same combat. Imagine if you have tiny ships versus your enemy's huge ship. If all of your tiny ships had to attack one at a time, the huge would get one attack for each attack of yours. Clearly, your tiny ships would be useless, as you would get one shot and maybe ding him a little, a