stupid space shark

I had gotten away from playing Galciv but came back with the expansion.

I played 4 games on cakewalk/simple and the space shark showed up in all of them!!

Has this happened to anyone else or is this just a bad run of luck? I tried to lure him away but he would not leave. He would go only so far away and then come back again.
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Reply #1 Top
I've only recently started playing and have played half a dozen or so games. In each of them so far at least one space shark has shown up.
Reply #2 Top
Don't go into the green asteroid.  It's the space shark egg. 
Reply #4 Top
Only one shark? in my last game, there were more than a dozen of those buggers running around. (and no, the UP zoo vote never happened). As for luring them away, I found you need to keep about 4-5 squares away from them. If you get farther away, they look for different "food".
Reply #5 Top
The space shark is more prevolent in the expansion pack, but with some changes. They only have a movement rate of 1, so they are easy for ships to avoid. The ones that come from the space shark "egg" anomolies start out fairly weak, with only 10 hp or so. Eventually you will come to see them as a minor obstical in most games.
Reply #6 Top
Oh...I particularly liked the time when my survey ship found an egg right next to about three starbases... (:(
Reply #7 Top
I quite like them, Its quite fun when you shepperd them into the centre of another races territory and watch them cause carnage.
Reply #8 Top
IMHO the space sharks are useful to keep the AIs busy since I don't generally bother with a military until it packs a decent punch.

Of course, if you don't like the space shark eggs you can just go to your GC/data directory and change the extension on Expansion01Anom.ANOMALY to something else--viola no more eggs! :D
Reply #9 Top
I've noticed that all the planetoid anomolies are always space sharks. That includes both the green hunk of rock and that spikey porcupine thing.

I have to say, I don't like it. It sucks because I automatically know what its going to be. It would be better if the planetoids sometimes gave rewards instead of the space shark as an incentive to probe it.

Best thing about Galciv is how RANDOM everything is, but making all planetoids into space sharks takes an element of randomness away from the game.
Reply #10 Top
I have encountered some sharks coming from another anomalies other than the green eggs. But I agree it is very nice to see them follow you when you lead them straight to your enemies and then few moves later hear their screams of mercy after the sharks have eat them have thru. HAHAHAHA Take that stupid allien HAHAHA!!!! ;) LOL LOL
Reply #11 Top
It IS so much fun baiting the sharks into the territory of other aliens. LOL

They beg for my help and say the shark is kickin their butts! :sniff!:

Never....muuuuuuuwaaaaaaaaha
Reply #12 Top
I've noticed that all the planetoid anomolies are always space sharks.
End of quote


There were three different 'planetoid' anomolies last I checked, although there is only one in the unmodded game with the green planetoid image.

~SDC~
Reply #13 Top
I feel the sharks don't have much effect on my games. They are too slow to disrupt anything, vaguely annoy the ai, and the ai doesn't even shepherd them. If it did, since the player would do the same, hte beasts would be quite useless. I wish they were able to deal damage to planets instead of just ships, and targeted the nearest planet, forgetting ships totally. Now you would have to do something about them.
Reply #14 Top
I played a game yesterday where the space shark was coming towards Sol. Directly below my system was a system owned by minor race. The shark stopped at the minor race system and was stuck there the rest of the game. I saw ships go past it all game and it never moved.

It was like the shark had tried to enter the system and got stuck somehow. Weird...
Reply #15 Top
I would say the minor kept building a ship every turn and the space shark kept killing the ship, therefore stuck in an endless circle.
Reply #17 Top
One more stupid question regarding stupid space sharks.
There seems to exist a way to sheppard them to those lovely aliens. But how? I do succeed in guiding it to an alien system. Still it just continues to follow the survey ship. No chance to get it interested in alien stars and their ship located at those stars. Any idea? What do I do wrong?

Shaffer
Reply #18 Top
I would say that once you get it there, you have to get your own ship out of its range, to make sure that it casts about for a new target....
Reply #20 Top
The space sharks start to get on my nerves to. Usually if I leave a system helpless the tend to ignore it. However I get in danger later in the game when my enemies go after my vunerable systems. I do need to learn how to shepard them.

-Dark