TEC Being Balanced around Production is a Massive Nerf

Vasari can make infinite gates, but TEC has less Population Cap than Vasari

Not only other races have no cap to their unique trait

TEC Does not even have the highest population cap. 

How does that make sense? 

If my planet is being attacked and my fleet is on the other side of the system. Having 50% production speed is not going to help one bit at population cap.  Meanwhile Vasari if they have a gate  they can literally just warp their entire fleet across the map to the gate. 

TEC should have 1.5x population cap compared to Vasari. While Vasari have the lowest possible Population of all 4 races. 

Advantage of Vasari should be mobility and ability to rally forces from multiple different planets. That's it. 

TEC is essentially the only race that can't take advantage of their own trait.   Not only that Vasari get Both Phase Gates + Vasari Jusotra Fabricator Cruiser. 

Mobile ship fabricators should be EXCLUSIVE to TEC ONLY. Make Vasari Fabricators instead act as mobile population generators. They can "deploy" into a planet which helps increase population by a rate of 0.1 and cap at 0.5 and increase construction speed by 5% each ship at a cap of 20%.

 

679 views 2 replies
Reply #1 Top

TEC are not the production faction, and have never been described as such for sins 2.   They are the economy faction, that can parley that ability into production.   Regardless TEC Enclave have the joint or at worst second best production abilities and potential in the game, which translates to being able to be on par or superior to anyone else in terms of production and resources.    They dont need a buff in this regard, or any of your other points.
The game is not symmetrical it is asymmetric.  Everything does not need to stack, and certainly not stack in any one races favor, all have strengths and weaknesses and particular points in the game where these benefits can shine, or taper off.    It's for you to make the most of it, or suffer for it.

 

Denied. 

Reply #2 Top
Quoting ScholarSorasta, reply 4148195

EC are not the production faction, and have never been described as such for sins 2

End of ScholarSorasta's quote

Are not the production faction? Someone has Zero idea what they are talking about.

Military base =  -5% Unit Build Time ( Per planet research rate level )

Industrial District =  For each Planetary Logistics level: 5% Factory Unit Price, -5% Factory Unit Build Time 

Geothermal Smelter =   For each planetary mining level: +20% surface metal mining per population and -5% factory unit build time 

Industrial Juggernaut =  Ship Build Time -40% 

Labor Negotiations =  Ship Build Time -10% 

 

Previously they had Counter-Deployment that gave -50% Ship Build time when an enemy was within a Friendly Gravity Well. 

 

Can you guess how many Unit Build time modifiers Advent and Vasari get? Come on guess. Maybe play the game first next time. 

Denied? Trying to sound cool while failing so hard? I am getting 2nd hand embarrassment of your entire life existence.