Texture format... I think?

I made a mod, for which I changed a texture,  and saved it under a new name. If I run it as a local mod, everything's fine, but when I upload the mod to mod.io and then subscribe to it, the game gives me the following error messeage, about one of the two texture files I made:

d3d11_file_texture::create_device_resources failed. path=[C:\Users\Public\mod.io\5762\mods\4271160\textures\PsiMediumlLaserBeam_Core_clr.dds] error=Ende der Datei (EOF) erreicht.

 error_code=0x80070026

I used GIMP with a dds plugin to make the file in question.

Does anyone know the exact dds file format, Sins 2 uses, or how I can read the specific format out of the game files? Maybe specifying that format, rather than saving as "default" will fix the error.

....but why does it work as a local mod, but not a subscribed mod? oO

I also just found out, that there are some dds files in Sins2 GIMP can open, while others are in an "unsupported DXGI format (98)"

4,719 views 2 replies
Reply #1 Top
Try following these instructions: https://www.reddit.com/r/fo4/comments/cop9ur/how_to_open_convert_and_save_bc7_textures_with/ just make sure to update the python script to point to the location where you downloaded texconv.exe to.
Reply #2 Top

I tried that, but no change. I can still not open the files I couldn't open before.

Okay, I'm pretty sure that mod.io is messing this up... somehow.

If I try to open the texture file, from my appdata\local folder, the texture file in GIMP works and playing the mod works. If I manually download the mod from mod.io, the texture file opens in GIMP and the mod plays fine.

But if I subscribe to the mod and try to open the texture file  in users\public\mod.io in GIMP, I get a file-size error and the mod doesn't work ingame.

But the thing is, the other texture file, doesn't have this issue and works perfectly fine in both the subscription and manual download.

I tried to upload three times now, and everytime the same error. What the hell is mod.io doing with that one texture file? oO

Edit: I just tried to manually download the ck3 pack, extract only the one texture file and pasting it over the corrupted one in the mod.io folder... and now the mod works! WTF?