Video Blog: History of Sins of a Solar Empire

Sins of a Solar Empire exploded onto the real-time strategy scene in 2008 and wowed genre enthusiasts with its seamless blend of RTS and 4X gameplay, amazing graphics and deep strategy. Sins of a Solar Empire: Rebellion is still well loved today with thriving modding and multiplayer scenes.

Now, Ironclad Games and Stardock return with Sins of a Solar Empire II, a long awaited and much anticipated sequel to the hit series. With all new strategic and tactical gameplay elements, reworked mechanics and a whole game engine, new user interface and graphics, Sins of a Solar Empire has returned to stake its claim once more as the king of of the RTS genre!

In this video, we're taking a deep dive into the Sins of a Solar Empire series, from the very first game through Rebellion and its DLC, and finally Sins of a Solar Empire II.

Wishlist Sins II on Steam

 

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Reply #1 Top

Hello! Really love what you do in sins 2 Great work! I wanna ask: do you have plans to return the artifacts and maybe evolve this mechanic? I really love this part of a game where you explore the space and try to find out its mystery. I think it could add more replayability if artifacts could really change gameplay.

Also I want to add another proposal for a future, i think it will be cool if you add some kind of ancient factory and if you take control of it you could build some powerful cool ships, but it will be limmited. Saw it on some mod for rebellion and loved this mechanic.

Thank you for your work wish you luck!

Reply #2 Top

Hey,

thanks for the great idea, the plans for the nearest future are mostly locked, but it does sound interesting. :)

As far as artifacts go, we do have plans in that regard ;)