Short Random Bullet Points on 0.91.

So GC4 is coming along GREAT!.  I posted some longer-form stuff on more in depth thoughts I've had on the game.  But just wanted a place to just throw some one-off's that didn't fit into any of those.

In no particular order:

  • Transports should be able to take Colonies in 1 turn (instead of 3 like all the other ships).
  • The Diplomacy screen Leader Animations are AWESOME.  The brief interlude before they turn their attention to you is really, really well done.  The Krynn and Onyx are my favorite.  My friend commented that the Festron should be eating someone before noticing you, hah!
  • the "Militant" Trait is underwelming.  +20 or +40 control at game start doesn't seem great to me?  Maybe there are rush strategies that it's useful for IDK, but adding 0.5/turn or 1/turn to these would make them much more compelling.
  • Similarly the "Unrelenting" ability also doesn't seem so amazing.
  • Getting Culture/Ideology points is too lumpy - but it sounds like this is being looked at.
  • The new Manti tier-1 Commander Ships are GREAT!.  You guys really did them a solid on this one, it makes them MUCH more compelling to play!
  • the Prestige Victory condition is also GREAT!  It eliminates the end-game slog, as intended.  I actually finished a game because of it.  The Prestige scoring really adds that "maybe I can get to 100% in just a few more turns" element to the game, whereas by that time grinding out the victory would otherwise be really mundane.
  • For some reason, in my game, the Iridium Corporates seemed to do a really poor job of fleeting up their ships.  I suspect that this is an aspect of all of the rush-building that they can do?  Perhaps this is always the case when the AI doesn't have ships stationed on planet/shipyard prior to deployment.  But they'd be much more formidable were they not sending their ships one by one into the meat grinder.

Things are looking good!

-tid242

18,489 views 10 replies
Reply #1 Top

yeah, this all sounds good. the unrelenting ability is what gives the drengin most of their good policies though, just so u know

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Reply #2 Top

Quoting Basilisk83, reply 1

yeah, this all sounds good. the unrelenting ability is what gives the drengin most of their good policies though, just so u know

That's funny, I did not know that! hah.  -- so maybe it's just its "description" on the civ screen that doesn't seem so amazing. 

 

Reply #3 Top

Quoting tid242, reply 2


Quoting Basilisk83,

yeah, this all sounds good. the unrelenting ability is what gives the drengin most of their good policies though, just so u know



That's funny, I did not know that! hah.  -- so maybe it's just its "description" on the civ screen that doesn't seem so amazing. 

 

yeah the civ abilities should def include what policies they have. otherwise people have no idea that archeologist adds +1.0 to each asteroid mined, or that war profiteering drath get a +25hp per ship policy. u know, little stuff like that

Reply #4 Top

Appreciate them

Reply #5 Top

  • the Prestige Victory condition is also GREAT!  It eliminates the end-game slog, as intended.  I actually finished a game because of it.  The Prestige scoring really adds that "maybe I can get to 100% in just a few more turns" element to the game, whereas by that time grinding out the victory would otherwise be really mundane.

Did everyone declare war on you or is that only when you approach ascension victory? I don't think the game tells you when you're approaching ascension victory. All I know is that my diplomacy cratered at some point so I ended up in a galactic war.

Did you clear out your starting sector and snowball from there or did you maintain relations with some neighboring major races?

Reply #6 Top

Quoting slarjy, reply 5

Did everyone declare war on you or is that only when you approach ascension victory? I don't think the game tells you when you're approaching ascension victory. All I know is that my diplomacy cratered at some point so I ended up in a galactic war.

Did you clear out your starting sector and snowball from there or did you maintain relations with some neighboring major races?

My game was pretty war-happy.  Everyone seemed to be at war with everyone else.  Originally the Altarians were leading in Prestige points, followed by the Manti.  They held it for a long time, then they lost it to the Torians, and I took it from the Torians and won.  Amongst the above races, I do not think that being on the Prestige track really caused any wars since everyone was fighting everyone anyway.  My galaxy really was full of a bunch of belligerent jerks the whole game.. 

I actually did not snowball after taking my sector.  The dynamics in the neighboring sector were better and I was actually fighting a war there before attacking my Alterian neighbors in my own sector and fighting a war on two fronts (first Terrans + Iridia + Alterians, then just Iridia and Alterians).  Cleaning up the Onyx in my sector after the Alterians folded still took some time (although they didn't have a chance), the Xeloxi (also in my sector) were always at war with someone else, so I cleaned them up last.  By the time I took my sector I'd already snowballed anyway - having the place to myself was more convenience than necessity. 

Hope this helps..

-tid242

Reply #7 Top

Quoting tid242, reply 6

My game was pretty war-happy.  Everyone seemed to be at war with everyone else.

Hope this helps..

Well, it's more proof for my point that this game is a war game above all else, to the point of other mechanics being irrelevant other than how they fuel the war machine. It looks like when you have multiple races per sector, you're essentially playing Risk on a larger scale with more complicated combat mechanics. There doesn't seem to be any such thing as a pacifist game. You can't even play a Madagascar / Japan game (i.e., stay out of the fray and strike after everyone else is weakened) because you will never be able to keep up technologically unless you get out there and colonize yourself.

It's not what I was hoping for when I decided to participate in early access but since there's not much else going on in the gaming landscape that has piqued my interest, I might as well lean into it.

Reply #8 Top

Quoting slarjy, reply 7


Quoting tid242,


My game was pretty war-happy.  Everyone seemed to be at war with everyone else.

Hope this helps..



Well, it's more proof for my point that this game is a war game above all else, to the point of other mechanics being irrelevant other than how they fuel the war machine. It looks like when you have multiple races per sector, you're essentially playing Risk on a larger scale with more complicated combat mechanics. There doesn't seem to be any such thing as a pacifist game. You can't even play a Madagascar / Japan game (i.e., stay out of the fray and strike after everyone else is weakened) because you will never be able to keep up technologically unless you get out there and colonize yourself.

It's not what I was hoping for when I decided to participate in early access but since there's not much else going on in the gaming landscape that has piqued my interest, I might as well lean into it.

just so u know the devs did mention just yesterday that they're doing a lot right now to work on making influence better.

Reply #10 Top

Quoting FullAutoAttack4130, reply 9

Where does one find the 91 patch notes?

https://forums.galciv4.com/511364/page/1/#3845718

Here you are.  But there's incoming for the /next/ patch that aren't posted.  Things are moving fast...