Important Info about the Future of Elemental/FELH from Stardock
Hi guys!
Thanks for all the kind words. We would love to do a full sequel to this game. There are, however, a few obstacles which I'll outline below:
First, the engine this game was built on is fundamentally flawed. The shorter version is this: The game was designed for 32-bit PCs and to get around that limitation, the game uses an early form of asset streaming. The problem: It uses Windows memory management rather than its own which, unknown to us at the time, created a memory fragmentation problem which causes the game to randomly crash. This problem was greatly reduced in Fallen Enchantress: Legendary Heroes but a sequel would need to be rewritten.
Second, internal competition. The designer of Fallen Enchantress is better known as Kael who did the Fall From Heaven mod for Civilization. He's in charge of the Stardock's games teams and I've promised him he can make an all new fantasy strategy game right after he finished GalCiv IV (which is in development).
Cheers!
Source: https://steamcommunity.com/app/228260/discussions/0/2845669419702865425/#c2999925875999086966
(About the engine memory fragmentation problem: Unless this is some external unaccessible engine - its hard to understand why the memory allocation cant simply be replaced? In proper languages such as C/C++ this should be easy-peasy for a competent knowledgeable programmer.)