Problem with Single Player Skirmish, Offline in steam
from
Stardock Forums
As of right now, I am unable to run a single player Skirmish when running offline in Steam. Online, starting up a single player skirmish works fine.
The log file error (in part) shows:
Player 1: active(False), pending(True), gameLoaded(True), steamid(), tachyonid(00000000-0000-0000-0000-000000000000), name(), handicap(4), team(1) Player 2: active(False), pending(True), gameLoaded(True), steamid(), tachyonid(00000000-0000-0000-0000-000000000000), name(), handicap(4), team(2) Player 3: active(False), pending(True), gameLoaded(True), steamid(), tachyonid(00000000-0000-0000-0000-000000000000), name(), handicap(4), team(3) Player 4: active(False), pending(True), gameLoaded(True), steamid(), tachyonid(00000000-0000-0000-0000-000000000000), name(), handicap(4), team(4) Player 5: active(False), pending(True), gameLoaded(True), steamid(), tachyonid(00000000-0000-0000-0000-000000000000), name(), handicap(4), team(5) Player 6: active(False), pending(True), gameLoaded(False), steamid(), tachyonid(00000000-0000-0000-0000-000000000000), name(), handicap(0), team(-1) Player 7: active(False), pending(True), gameLoaded(False), steamid(), tachyonid(00000000-0000-0000-0000-000000000000), name(), handicap(0), team(-1) Player 8: active(False), pending(True), gameLoaded(False), steamid(), tachyonid(00000000-0000-0000-0000-000000000000), name(), handicap(0), team(-1) Player 9: active(False), pending(True), gameLoaded(False), steamid(), tachyonid(00000000-0000-0000-0000-000000000000), name(), handicap(0), team(-1) ------------------------------------------------- ------------------- Error ---------------------------- 00:32 - NullReferenceException: Object reference not set to an instance of an object LoadingManager.GenerateHintText () LoadingManager+<StartUpGameCoroutine>c__Iterator0.MoveNext () UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LoadingManager:StartUpGame(Boolean) AppMain:Start()
Thanks! And let me know if anything can be done. This has started sometime in the past 2 weeks.