next_version Tournament: December 9th

 Next Version Tournament

On December 9th (20:00 GMT, 15:00 EST) we are going to host another next_version tournament. 

Here are the rules:

All tournament matches are 4p ffas, with a medium map and default settings, with the exception of Masquerade, Reveal Map, and Random Prices, which must be turned on. There will be five rounds. The first three rounds will be on Mars, with the fourth round on Ceres and the fifth on Io, assuming hosts are available.

Signups will initially be limited to 16 with any number of subs (subject to change if interest is high).

All games from each round will be played concurrently, with as many games as are necessary to accommodate signups.

All games will be played on the next_version branch.

As the goal of this tournament is in part to improve OTC’s balance winners are required to submit replays via the tournament’s Discord channel. This will allow us to look over them after the tournament has ended, and will allow community members the chance to provide commentary for the replays if they would like to.

Zultar (myself) will broadcasting and commentating one match from each round. If you're interested in commentating matches, feel free to contact me via Discord prior to the tournament starting.

 To signup, simply reply below with your steam name

1. Kat

2. Pollina

3. JoyfulRogue

4. EvilDiablo^Inc

5. twodback

6. Deathtacticus

7. Blues

8. YerAnd

9.

10.

11.

12.

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Subs: Gameslayer989, hexapus

54,431 views 3 replies
Reply #2 Top

There will be a twitch stream, I'm unsure what channel it will be on right now but I'll update the post before the stream once the decision has been made.

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Reply #3 Top

Truncated notes for the next_version patch

 

General

  • Cave terrain is now highlighted when holding down the “z” key
  • Caves with resource access are now protected on HQ found
  • Infinite Map Challenge is now an option while waiting in the multiplayer queue
  • Player names are now hidden in multiplayer loading screen when in Masquerade mode
  • Ranked Queue stats are now refreshed when leaving the 1v1 or 4P queues
  • Added version information to the popup when failing to join a lobby because the versions are different
  • Added detailed tooltips for location selection

Balance

  • Optimization costs have been adjusted
  • Improved (25%) from 20 Chemicals, 40 seconds to 30 Chemicals, 40 seconds
  • Efficient (50%) from 40 Chemicals, 60 seconds to 40 Chemicals, 50 seconds
  • Advanced (75%) from 60 Chemicals, 80 seconds to 50 Chemicals, 60 seconds
  • Perfect (100%) from 80 Chemicals, 100 seconds to 60 Chemicals, 70 seconds
  • Elites now start with 2 extra shares owned (up from 1)
  • Space Elevators now cost 600 Aluminum, 100 Glass, 100 Electronics
  • Scientists now start with a Goon Squad
  • Basalt construction penalty removed
  • Nomads receive one claim per HQ level (including HQ1), changed from two claims per level after HQ1
  • Elite Pleasure Dome now consumes .25 Chemicals per second (down from .5)
  • Interest rate now increases by 2 for each bond level beyond “D” (D+1, +2, +3, etc.)
  • Founding bonus money now cut in half every time someone founds

UI

  • Chinese and Korean text no longer shrinks down to an unreadable size in the character popups
  • Changed the Return Claim icon
  • New logo for Reclamation/Scavengers

Bug Fixes

  • Fullscreen application now remains visible when switching focus to another application
  • Resources that the player is not intended to be able to acquire can no longer be obtained through offworld launches (as with Scenario Toolkit scenario 3)
  • Fixed hiring of employees with CTRL and SHIFT in Campaign
  • Auction countdown will no longer display after an auction has closed
  • Auction countdown no longer displays when there is no upcoming auction
  • Added “Show Building Net” player option
  • Starting “A Risky Investment” will no longer prevent debt from ticking in other Scenario Toolkit Scenarios
  • Fixed bug in Raskolnikov’s Campaign HQ text
  • Fixed Blue Chip Ventures bug that incorrectly set starting debt to $0 in some scenarios
  • Fixed buy building bug where UI would say that you can build a building when you don't have enough money
  • Players can now launch 2 shipments with one Mutiny