I'm baaaaaaaaack!

Some of you remember me, right?

Hi everyone!

For those of you who don't know me, I was the lead developer on GalCiv1, GalCiv2 and I did some of the game engine code for GalCiv3 before I went on maternity leave and decided to stay at home with my daughter. I loved staying at home with my daughter, but she's a little older now and I thought that it might be nice to be around adults again.  At the moment, I'll only be working part-time.

Currently, the plan is for me to work on low-level engine issues with memory, slow loading times, slowdown, etc. and to be the GalCiv2 expert on the team. :) 

I've always said that GalCiv was my first baby, so I'm really happy to get a chance to work on the series again!

 

222,493 views 31 replies
Reply #1 Top

Welcome back! I wish you the best of luck.

Reply #2 Top

!!!

Reply #3 Top

WOW, I remember you!!! Brad mentioned you back in the Alpha streams for GCIII. 

 

You  are MOST WELCOME!! Please sit down and bring your Gal Civ goodness here! I can imagine how much better things will be with all of you (looks at Brad, you and Paul) all working to make the best damn 4x space game ever! 

Reply #5 Top

Good to see you baaaaaaaaack ...;)

Reply #6 Top

Welcome back, long time no see.  I hope you enjoy working part time as much as I do :grin:

Reply #7 Top

Welcome back!!

Reply #9 Top

Congrats on the family.

Low level engine work is a noble and necessary thing.  Don't let anyone tell you different.

Reply #10 Top

w00t!

Reply #11 Top

I was wondering what happened to the Carinoids... welcome back!

Reply #12 Top

Welcome back! And you better darn well be indoctrinating that young little miss of yours into the Gal Civ world!!

Reply #14 Top

Great news! ^.^

Reply #15 Top

:thumbsup:

Reply #16 Top

Yay! Welcome back Cari, glad to have you with us.

Reply #17 Top

Quoting erischild, reply 9

Low level engine work is a noble and necessary thing.  Don't let anyone tell you different.

I actually like the low level stuff.  Gameplay code is like frosting, but the low level stuff is like cake. (Baking is one of my hobbies.)

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Reply #18 Top

Great to have you back on the team!

Reply #19 Top

Welcome back!

Reply #20 Top

Yeah! Welcome back CariElf. Remember you very well from the GalCiv 1 and 2 days!

Reply #21 Top

Remember you from the GalCiv II days! Before that, not so much internet to be had, locally. Found GalCiv I in some "assorted games" bin at a local store by absolute and pure accident. Because back then, I had to "search offline". :grin:

 

Reply #22 Top

What's this?  Work on low level engine guts?   Surely you jest!   Nobody cares about memory leaks and slow turn times and creeping data structure corruption and glitchy saves and game crashes!!!111!   Give her some pixels to paint or something!

(ahem)

It's great to see you back on the team,  CariElf!   As someone who has quit other games in frustration over any and all of the above,  it's nice to know you'll be giving the new engine some TLC.

And yes,  I remember you from GalCiv1 and GalCiv2 days.  :)

 

Reply #23 Top

This is what I figure is going to happen. They are looking for a plact for Cari; because Paul has no reason to give up his position. I'm not saying he should, but oce the next big thing comes along Brad already has a lead game designer with experience. So until then Yah they need to find a spot for her. Welcome back!

Reply #24 Top

Hey, CariElf. A great big welcome back. With icing.

And I already have a problem for you to dig into. My biggest complaint about many games is that they don't seem to be able to handle list scrolling in a manner consistent with word processors. For some reason they seem to think that when you click on the dark part of the scroll bar, you want the list to jump to some approximation of where the pointer is in the list, instead of -- like a word processor -- to jump to the lines just below those currently being displayed. This causes us to use all kinds of stratagems to try to get the action we want, resulting in frustration because of how imprecise the action we get is.

Can you help us with this?

I remember how well you improved the save/reload times with GC1, and have faith in you.

Reply #25 Top

Quoting Lucky_Jack, reply 24

And I already have a problem for you to dig into. My biggest complaint about many games is that they don't seem to be able to handle list scrolling in a manner consistent with word processors. For some reason they seem to think that when you click on the dark part of the scroll bar, you want the list to jump to some approximation of where the pointer is in the list, instead of -- like a word processor -- to jump to the lines just below those currently being displayed. This causes us to use all kinds of stratagems to try to get the action we want, resulting in frustration because of how imprecise the action we get is.

Is it specifically listboxes or does scrolling text have the same issue? I remember that I didn't have a lot of time to work on either before I left.