Sorcerer King: Rivals Wishlist

This is compiled list of actionable player requests we've gotten from the community.  Feel free to add your own.

 

  1. More types of resources with units that can make use of them
  2. More sophisticated Diplomacy
  3. More Campaigns
  4. New City improvements that use resources (like ones for logistics)
  5. Have a button under the Orb of Power that lets players directly cast the Spell of Ascendancy
  6. Have a repeatable skill that each champion gets when they max out their levels
  7. Create an infirmary where units killed can go to that you can buy to get them back (fully equipped), their equipment goes with them
  8. Expensive building (requires resources) that adds enchantment slots
  9. Option to disable ascendancy victory. Instead, player (or SK) becomes incredibly powerful when this happens
  10. Make the Neutral factions directly compete where they are all trying to ascend.
  11. Improve the tactical UI so that the abilities and items are easier to deal with
  12. Make the shard repair spell available to others as a rare spell they can research
  13. A separate tech tree with buildings that provide knowledge to get access to more powerful things.

Add yours here.

205,161 views 7 replies | Pinned
Reply #1 Top

In the spell book to add a section with favorite spells and a notification when the cooldown for a spell has ended.

Reply #2 Top

UI:

*numeric overlays over skill and research bars (so we don't need to hover for info) also make it an option

*construction completion bar for each city in cities tab (bottom ui element), also open that city with double-click of the icon

*sovereign spell hotkeys both for strategic and tactical

*hotkeys for top ui buttons (options/report/cities/spells/crafting/rivals) ; f1 - f6 perhaps

*an option to display FPET(food/production/essence/thralls) information on strategic map near city flag

units:

*remove swarm ability for bow wielding units; feels awkward

quests:

*quests from Rivals should pop up closer to player territory, especially kill quests.  Sometimes these are difficult to deal with on medium and larger maps. Delivery quests are easy enough to complete with scouts.

*Faction and/or sovereign specific quests which are a bit more epic in nature (many multiple steps)

 

 

Reply #3 Top

it would be nice to be able to pick "same faction" based Champions. I mostly play Dwarves, and know there are two of of those available. But the game seem to pick something else for the second one. More Dwarv... er... heroes in general is never a bad thing though!

Edit: Corrected the terminology. Also, it looks sort of odd when some upsider Champion Mage is pulling off a "Dwarven bluff", just to give a practical example of why thematical coherency sometimes also can be more believable...  XD

Reply #4 Top

1. UI Tweak - On the City Details window make a list on the left hand side that looks similar to the one on the right but it can list what buildings you have currently built in the city with the option to sell them instead of the small thumbnail icons that are currently in the city mini-map in the lower left of the city details window.

Reply #5 Top

Can we do a balance pass concerning single figure vs multi figure units. Maybe I'm missing something, but so far it seems like by far the strongest army composition consists of heroes + sentinels with gear and enchantments + 1 paladin for the attack buff.

Multi figure units just benefit so much more from gear and enchantments from my perspective. If I'm missing something could please explain how single figure units are still viable? I want to be able to use units battlemages, enchanters, clerics without feeling like I'm intentionally handicapping myself.

Also, any chance for craftable spears and other weapons so we can equip more units with weapons?

Reply #6 Top
From your list the ones that seem to give a lot bang for the buck:
5. Have a button under the Orb of Power... :) simple and useful
11. Improve the tactical UI so that the abilities and items are easier to deal with
 at a minimum:
 + all item types should stack (at the moment only some do)
 + 'native' unit skills should default to the same keys
 e.g. For 2 identical spearmen if the slays-beast on key 1, the seconds should as well.
 Nice to have:
 + grouping healing potions together and other related items in some logical order
Bugs that vex me:
1. defeated SK unit stacks still showing up on the global map ('ghosting')
2. out of order popups
Other features:
3. +1 for spear loot and craftable spears
4. alternate heroes for the new wraith and dwarf factions: it is jarring to be rewarded with a duplicate of your starting hero for befriending your kin. The only way to avoid this is to play on a map w/o your kin or never befriend them.
5. Spell (uncommon) to spy on the area around the lieutenants to make the easier to keep track of of find on larger maps.
6. Have SK cast more spells in combat
7. Give the SK garrison’s some purpose: maybe they spawn on whatever resource you are shortest destroying/preventing improvement.
Reply #7 Top

I just want to be able to play my main character and use him in battle like I could in Fallen Enchantress.