Pikosil

Wow, you really don't care about animations

Wow, you really don't care about animations

While I like overall options, customizations, structure and atmosphere of the game(Legendary Heroes) I was quite disappointed with combat mode animations, especially after playing Might&Magic Heroes 6 which had outstanding animations and spell effects.

 

This pretty much ruined the game for me, why couldn't you just hired this studio which did it for MMH6?

A fusion of this game with MMH6 would have pretty much been the best fantasy game ever made but you just ruined it... >:(

115,861 views 32 replies
Reply #26 Top

Quoting Pikosil, reply 23


Quoting GFireflyE, reply 22
  on 32-bit machines.

Wow, if this is the audience Stardock caters to then no wonder...

 

Way to be twelve years old.

Reply #27 Top

Quoting sweatyboatman, reply 26
... Way to be twelve years old.

lol

Reply #28 Top

Quoting sweatyboatman, reply 26



Quoting Pikosil,
reply 23


Quoting GFireflyE, reply 22
  on 32-bit machines.

Wow, if this is the audience Stardock caters to then no wonder...

 


Way to be twelve years old.

I was twelve once.

XD

Reply #29 Top

Quoting GFireflyE, reply 28

Quoting sweatyboatman, reply 26


Quoting Pikosil,
reply 23


Quoting GFireflyE, reply 22
  on 32-bit machines.

Wow, if this is the audience Stardock caters to then no wonder...

 


Way to be twelve years old.


I was twelve once.

We all were. When I was twelve I programed a stickfigure man to walk across the screen in Borland C. No where near the animation qualities of today, but it still worked out quite nicely.

Reply #30 Top

Quoting parrottmath, reply 29

We all were. When I was twelve I programed a stickfigure man to walk across the screen in Borland C. No where near the animation qualities of today, but it still worked out quite nicely.

If only you had combined your game with the animation quality of HOMM6!  You would have made the best game ever!

Reply #31 Top

Considering HOMM6 is full of crash errors and spent six months virtually unplayable if you had Nvidia cards I'll take the simpler animations with lower system requirements and less places to go horribly wrong.

Though on the animation note, I'd definitely appreciate if a few of the animations went a bit faster--the first couple rounds of combat if your guys have slow attack or walking animations can be really sort of tedious, and while on it's own it's over quick, it can be a problem when you're doing like, twenty fights in a short period.

Reply #32 Top

Quoting parrottmath, reply 29



Quoting GFireflyE,
reply 28

Quoting sweatyboatman, reply 26


Quoting Pikosil,
reply 23


Quoting GFireflyE, reply 22
  on 32-bit machines.

Wow, if this is the audience Stardock caters to then no wonder...

 


Way to be twelve years old.


I was twelve once.




We all were. When I was twelve I programed a stickfigure man to walk across the screen in Borland C. No where near the animation qualities of today, but it still worked out quite nicely.

Some here may not be yet. :D