Single player strategy

Hey Im kinda stuck in a standoff with the AI, it was a free for all map against some highest difficulty AI, originally it was 8 player free for all, now its just myself controlling half of the huge map. (ai cant defeat my double starbases with mini defences and those cap ships that increase range and hit) Tec Loyalist, my Ally who is only alive because i kept defending him, with like 5-6 planets left,also a Tec Loyalist, vs Vassari rebels and Advent Rebels alliance, now they guard a choke point with 2 fleets with level 10 Advent titan leading it as well as annoying fully leveled star base and 100s of different ships and dozen cap ships.

Now i tried to lunch a double attack when my ally moved his fleet to attack the choke point but he retreated and left me alone as soon as he saw the level 10 titan coming our way, since all of mine,his and our enemies cap ships are level 10 and titans are level 10-9 we cant really kill anything and the planet is unconquerable because of star base, i tried pirate missions and bounty but AI is actually pretty crazy messing the bounty off offering just as much as I do, at some point 200k was offered in bounty.

I have broadcasting centers maxed on every planet short of few that produce and replace my armies but for some reason even tho the AI barely has any my influence doesn't push them out.(maxed research), i would have probably won but it seems last patch nerfed superweapons to do nothing on top of being limited to 5-6? AI economy is way huge it recovers near instantly making those novaliths worthless.

Anyways lol, I dont want to give up on that game, so suggestions would be welcome.

12,293 views 3 replies
Reply #1 Top

move your entire fleet away from the world their fleet borders. they will try to attack it. jump back in, destroy their entire fleet, and while there stuff is rebuilding, take a planet. rinse, repeat.

 

also make sure you have pervasive economy and developement mandate researched, and max possible tradeports on every planet (unless it shortens trade chain). let your novaliths just be on autocast, they will do their job of 1/2ing enemy tradeport income.

 

honestly, you hsould have never let their titans reach lv 10.

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Reply #2 Top

I would suggest that you get prepared to lose a chunk of your fleet, as here is what you could attempt to do (may not work, but i have done this before, and it helped me a lot):

 

Get the planets that is connected to that choke point 2 star bases each, and get all the star-bases weapons, life, and self-destruct ability to their max. Then launch a full scale attack on the choke point (with your ally as well) and try to focus all your attacks on the enemies capital ships and titans (be aware of the titans location at all times). If you are winning, then you should be able to take a few capital ships down and a good portion of the fleet (leave when their titan shows up, if it's there at all times, then you have to jump in,attack, and leave before it gets to you). However, if you lose this attack, and your fleet is crippled beyond belief, then you return to your closest planet, and you wait for the enemy to come (this is why you have your star bases):

Position your fleet so the enemy must go near the star bases, get ready to trigger the self-destruct ability on them (try to get the capital ships in the explosion, and the titan if it comes, but your goal is to get the titan alone, or make it so it runs). As soon as you feel the enemy will take the most damage, self-destruct a star base. Then wait again, then when ready, trigger the second star base. If the enemy focuses the star base. then let the base take the damage a bit, and attack the enemy fleet. (remember, you have the Ankylon's hull/shields, and it's ultimate ability (use it to slow your enemies rate of fire)).

 

If all goes well, you should be able to push their fleet back, but if not, go back to another planet and detonate the star bases.

Reply #3 Top

Cool, thanks for the advice you guys will give it a try tonight ;)