[Idea / Discussion] Monster Lairs
Branch off of an idea that was brought up at: https://forums.elementalgame.com/398418/page/3/#replies
Currently the game has quests (though they are buggy) and goodie huts (which support encounters and may one day evolve into dungeons / ruins to explore); however, it lack monster lairs.
Lairs, assuming that the game is tweaked so that you can begin serious adventuring / fighting basic creeps as soon as you have founded your first city (make starting equipment for sovreigns cost effective by giving a separate point pool for it and allow for picking basic spells), would give something interesting to do early in the game will your civilization is being built up. They would also add to the feel of a broken world where things have gone out of control.
Currently you can create lairs with events, but you would have to start from scratch for each and every one and they would be fixed - meaning no radom spawning of lairs. This is made worse by the fact that (as far as I can tell) you cannot define the effects of events in the map editor and must manually edit the xml. I prepose that it be possible to define lairs as a stand alone xml file and then imported and placed on maps like resources are or be randomly spawned in the game (if set to do so via map / game options).
This thread is to discuss what should be possible when defining a lair (how complex should the system be for defining when a lair is active and spawning mobs, deciding how strong the mobs should be, ect).
Note: this might already be possible with quests, but if that is so then it is not clear how at this time.