[Fixed Next Build]Super over powered pirate fleets and ships?
Need help, am i doing something wrong or am i bugged? PIRATE probs
Ok, im new to this game and i found it alil incredibly hard since i come from most standard RTS's like Warhammer 40k, Company of Heroes and the such. Now im thrusted into SOSE and i figured the best way to play would be to give myself a nice boost of resources at the start.
**Prelude: Skip if you don't want it**
I played a couple of hours in and was acquiring a huge fleet, well maybe not that huge. It had about 5-7 capital ships, loads of Kodiak Heavy Cruisers, many Flak Frigates and the like. I made the best friend out of my Ally and was bridging connections, living the life of an Emperor and Commander In Chief.
A couple more hours in (about 10hrs into the game?), the battle got a whole lot more intense as my enemies grew stronger. Now , by this time i have fended off nearly a whole load of pirate attacks. The pirates are VERY POWERFUL, i could put like a TEC Star Base that was fully upgraded, with 8 Gauss platforms and 2 hangars and 80 mines in a single Gravity Well. And there would still be a few pirate leftovers or it would be barely standing.
((End of Prelude: READ THIS FOR MAIN PROBLEM 10hrs into the game))
After many pirate attacks on my main system. This time, the pirate attacked a planet of mine, I saw that my Kodiaks had "Average Autocannon" damage of 28 when my research tree was fully filled. But when i saw the pirates attacking me, their Pirate Reapers/Cutthroats had auto cannon damages of 98? and laser damages of about 90. With 4k Hull hp.
Thats A LOt, my kodiaks were 1.5k hp with 1k shields and 28 autocannon dmg, and they were the baddest thing in the TEC right?
Can someone tell me if im doing doing something wrong? Am i not upgrading the kodiaks or something? Cos i maxed out all 3 branches of my military tree. And awhile later, Pirate Reapers had 128 autocannon damage. Kodiaks still 28 when veteran.