TobiWahn_Kenobi TobiWahn_Kenobi

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

Babylon 5 mod effort for Sins of a Solar Empire Rebellion

This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers. 

 

Babylon 5 - Sins of the Younger Races

 
Disclaimer:
The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.

Thanks to the TEAM:
2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerX
Bughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5
Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, Zvezdochets
Model Templates: Amras-Arfeiniel, James Newman (Firehawk)
Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), Zvezdochets
Musician: Pauli Valkeejärvi
Research: Rob Cummings, Darvroth, Rodney Jenkins
PR: Darvroth, SteinerX
Sounds: Rob Cummings, Pauli Valkeejärvi, Zvezdochets
Texturers:  Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5
Moderation: Blake00


Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)

And to
MysticAngel for the Automated Fighter docking ability
The Babylon 5 X3TC team


And thanks to all those modelers whose work is a inspiration and a template for creating ingame assets

If I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)

 

Release 0.54.1 Full Download for Rebellion 1.95+
& Patch 0.54.2

Sins Of The Younger Races Remastered

NEW - Balvarin Carrier and Minor Factions fix!

 

 

Installation Guide:

  1. Download the latest Sins Remastered mod from here:
    https://www.moddb.com/mods/sinsre
  2. Extract the archive into a 'SinsRemastered' folder in your 'C:\Users\%username%\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85' folder.
  3. Download the latest Babylon 5 Sins of the Younger Races mod from here:
    https://www.moddb.com/mods/sins-of-the-younger-races
  4. Extract the archive into your root 'Mods-Rebellion v1.85' folder instead of a new mod folder as the archive ALREADY contains a premade 'SotyrRemastered' folder inside of it (so if you're not careful you'll end up with a mod folder inside of a mod folder and it won't work lol).
  5. Start Sins and go to 'Options', then 'Mods', and you should see the mods you've installed.
  6. Enable 'SotyrRemastered' and then enable 'SinsRemastered' too. Make sure that the load order is SotyrRemastered first/top and then SinsRemastered second/bottom.
  7. Restart Sins and you should be good to go!

Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:


TXT2
SinsArchiveVersion 194
Version 0
enabledModNameCount 2
enabledModName "SotyrRemastered"
enabledModName "SinsRemastered-v0.95b"


 

DISCORD:

https://discord.gg/9AwgByEEKn

 

Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)
http://babylon5ins.blogspot.com/

 

Yours TobiWahn_Kenobi

 

14,171,099 views 5,473 replies
Reply #4826 Top

TobiWahn,

Sent you a commit that should address all the known issues with the StarBases among other balance efforts and additional tweaks to the tech trees to account for observed AI behavior.

Reply #4827 Top

Quoting Darvroth, reply 4826

TobiWahn,

Sent you a commit that should address all the known issues with the StarBases among other balance efforts and additional tweaks to the tech trees to account for observed AI behavior.

Thanks, will import it in the next two days and post screenshots of the newest model once done. Sorry for my absence

Reply #4829 Top

Like swatting flies...

 

Reply #4830 Top

Quoting TobiWahn_Kenobi, reply 4827

Thanks, will import it in the next two days and post screenshots of the newest model once done. Sorry for my absence

Good to see you again. Love the titan. How to scale such a thing without having it take up half the gravity well :-)

Reply #4831 Top

Quoting Hael-sose, reply 4830


Quoting TobiWahn_Kenobi,

Thanks, will import it in the next two days and post screenshots of the newest model once done. Sorry for my absence



Good to see you again. Love the titan. How to scale such a thing without having it take up half the gravity well :)

Size matters. And it is only as big as a planet, so it fits the gravwell ;-)

Reply #4833 Top

TobiWahn,

Sent you a hotfix that should finally fix all the SB issues. Request upload for testing.

Reply #4834 Top

TobiWahn,

I'll be taking a holiday over the holiday's and then my employer is sending me to a remote location to develop a project. I'll be intermittent for the next several months as a result but will keep in touch as I can. Provided I find some time, what is the current priority of tasks given my lack of modeling skills? I can continue course balancing and do further refinement of the tech trees but they are all playable. Standing by for feedback.

 

Reply #4835 Top

Quoting NewHorizons, reply 4803

How about using the atmospheric transport for the colony ship? Sadly you never see the dorsal side, though I imagine Hael-sose could come up with something suitable

How about this one? Still a concept though. The ship must fly in space but also in a planets atmosphere, so I mixed wings with the space propulsion things. Also, I've found that sphere's are generally associated with colony vessels so there they are :-)

Reply #4836 Top

Quoting Hael-sose, reply 4835

How about this one?

Perhaps an oval where the two spheres are? The proposed model looks odd.

Reply #4837 Top

Quoting Darvroth, reply 4836

Perhaps an oval where the two spheres are? The proposed model looks odd.

Probably  ;-)

What about sketch 2?

Reply #4838 Top

Quoting Hael-sose, reply 4837

What about sketch 2?

I'm impressed, that is a much more attractive model.

Reply #4839 Top

Quoting Hael-sose, reply 4837

What about sketch 2?

Looks much better. If you can now get that basic shapes to organically meld into each other, that would be perfect (while keeping polycount low of course :grin: )

Reply #4841 Top

A vorlon? Now that resolves some mysteries  :grin:

 

merry christmas everyone

 

Reply #4842 Top

Quoting TobiWahn_Kenobi, reply 4828

Reduced 29%
Original 1920 x 1138



Reduced 29%
Original 1920 x 1138


 

Beautiful. My fav thing from B5. Will it kill planets too?

Reply #4843 Top

Quoting Timmaigh, reply 4842


Quoting TobiWahn_Kenobi,



Reduced 29%


Original 1920 x 1138






Reduced 29%


Original 1920 x 1138





 

Beautiful. My fav thing from B5. Will it kill planets too?

hi timmaigh! Glad to see you're still around And well. It should kill planets, though the how is as yet undecided me thinks. To bad we can't use the sttc mechanic

Reply #4844 Top

Hi Tobi and thank you. Its equally good to see you are still working on this, i admire your persistence and determination. 

Merry Christmas to you and anyone reading this as well. 

Looking forward to see that planetkiller in action.

Reply #4845 Top

New take on the colony vessel, which is supposed to drop off colonization pods which it carries, and must be able to enter a planet's atmosphere.

Also, a try on the assault cruiser that's still missing.

 

Reply #4846 Top

Quoting Hael-sose, reply 4845

New take on the colony vessel, which is supposed to drop off colonization pods which it carries, and must be able to enter a planet's atmosphere.
Also, a try on the assault cruiser that's still missing.

Like the colony ship but can the hull dimples be more like fish scales and still meet your need for hull curvature?

Assault cruiser proposal looks very Centauri like. Suggest adding something after/before the bow shaped structure and emphasize that the ship looks like a taught bow. A bit of a departure from the fish motif but I like the historical analogy of the assault cruiser looking like a taught bow that can reign death from above, a literal archer from the heavens.

My CPU fan stopped working, after tearing apart the computer, found the fan was literally dirt bound. Once cleaned, it works like a champ. Cost effective repair.

Reply #4847 Top

Quoting Darvroth, reply 4846

Like the colony ship but can the hull dimples be more like fish scales and still meet your need for hull curvature?

Not sure what you mean with the hull dimples; do you mean the ribs between the front and aft wings? I can make them layed in, instead of protruded, more like the regular Minbari models.


Assault cruiser proposal looks very Centauri like. Suggest adding something after/before the bow shaped structure and emphasize that the ship looks like a taught bow. A bit of a departure from the fish motif but I like the historical analogy of the assault cruiser looking like a taught bow that can reign death from above, a literal archer from the heavens.

I'll see if I can make the guns (or replace with one big gun) come from an opening in the mid of the armored "bow", like an arrow :-) The main idea behind the "bow" was, that it completely shields the ship at the front, so it can reach the planet while under attack. But I like the bow analogy so I'll try to expand on that.


My CPU fan stopped working, after tearing apart the computer, found the fan was literally dirt bound. Once cleaned, it works like a champ. Cost effective repair.

Use a pc vacuum cleaner every now and then haha.

On a similar note, I've noticed my XSI Modtool crashing when I click on a mesh. Don't know why this happens all of the sudden.. Does anyone else have this problem?

 

Reply #4848 Top

Quoting Hael-sose, reply 4847


Quoting Darvroth,

Like the colony ship but can the hull dimples be more like fish scales and still meet your need for hull curvature?



Not sure what you mean with the hull dimples; do you mean the ribs between the front and aft wings? I can make them layed in, instead of protruded, more like the regular Minbari models.



Assault cruiser proposal looks very Centauri like. Suggest adding something after/before the bow shaped structure and emphasize that the ship looks like a taught bow. A bit of a departure from the fish motif but I like the historical analogy of the assault cruiser looking like a taught bow that can reign death from above, a literal archer from the heavens.




I'll see if I can make the guns (or replace with one big gun) come from an opening in the mid of the armored "bow", like an arrow :) The main idea behind the "bow" was, that it completely shields the ship at the front, so it can reach the planet while under attack. But I like the bow analogy so I'll try to expand on that.



My CPU fan stopped working, after tearing apart the computer, found the fan was literally dirt bound. Once cleaned, it works like a champ. Cost effective repair.



Use a pc vacuum cleaner every now and then haha.

On a similar note, I've noticed my XSI Modtool crashing when I click on a mesh. Don't know why this happens all of the sudden.. Does anyone else have this problem?

 

crash might be a problem with a video card driver. I had this with my Radeon 5870 once and needed to use an older openGL driver dl.

Reply #4849 Top

Quoting TobiWahn_Kenobi, reply 4848

crash might be a problem with a video card driver. I had this with my Radeon 5870 once and needed to use an older openGL driver dl.

Thanks for the tip, I will try it this weekend. Though it would be a shame if I have to keep installing old drivers every time I use XSI :(

Reply #4850 Top

For me only the atioglxx.dll needed to be replaced