TobiWahn_Kenobi TobiWahn_Kenobi

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

Babylon 5 mod effort for Sins of a Solar Empire Rebellion

This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers. 

 

Babylon 5 - Sins of the Younger Races

 
Disclaimer:
The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.

Thanks to the TEAM:
2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerX
Bughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5
Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, Zvezdochets
Model Templates: Amras-Arfeiniel, James Newman (Firehawk)
Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), Zvezdochets
Musician: Pauli Valkeejärvi
Research: Rob Cummings, Darvroth, Rodney Jenkins
PR: Darvroth, SteinerX
Sounds: Rob Cummings, Pauli Valkeejärvi, Zvezdochets
Texturers:  Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5
Moderation: Blake00


Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)

And to
MysticAngel for the Automated Fighter docking ability
The Babylon 5 X3TC team


And thanks to all those modelers whose work is a inspiration and a template for creating ingame assets

If I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)

 

Release 0.54.1 Full Download for Rebellion 1.95+
& Patch 0.54.2

Sins Of The Younger Races Remastered

NEW - Balvarin Carrier and Minor Factions fix!

 

 

Installation Guide:

  1. Download the latest Sins Remastered mod from here:
    https://www.moddb.com/mods/sinsre
  2. Extract the archive into a 'SinsRemastered' folder in your 'C:\Users\%username%\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85' folder.
  3. Download the latest Babylon 5 Sins of the Younger Races mod from here:
    https://www.moddb.com/mods/sins-of-the-younger-races
  4. Extract the archive into your root 'Mods-Rebellion v1.85' folder instead of a new mod folder as the archive ALREADY contains a premade 'SotyrRemastered' folder inside of it (so if you're not careful you'll end up with a mod folder inside of a mod folder and it won't work lol).
  5. Start Sins and go to 'Options', then 'Mods', and you should see the mods you've installed.
  6. Enable 'SotyrRemastered' and then enable 'SinsRemastered' too. Make sure that the load order is SotyrRemastered first/top and then SinsRemastered second/bottom.
  7. Restart Sins and you should be good to go!

Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:


TXT2
SinsArchiveVersion 194
Version 0
enabledModNameCount 2
enabledModName "SotyrRemastered"
enabledModName "SinsRemastered-v0.95b"


 

DISCORD:

https://discord.gg/9AwgByEEKn

 

Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)
http://babylon5ins.blogspot.com/

 

Yours TobiWahn_Kenobi

 

14,171,996 views 5,473 replies
Reply #376 Top

About images: only "Oracle" have nice view.

"Thetis-class" cutter {or corvette }

 

They're both great pics and models, thanks Zvezdochets!

 

0.34 screen shots coming soon!

Reply #377 Top

Quoting TobiWahn_Kenobi, reply 375
BTW. I might be missing something Zvezdochets, but have you already sent me the Orestes? I don't seem to have it!

"Orestes" not sended. Need add few detail. Tomorrow.

Reply #378 Top

Don't hurry =)

You're faster than me anyways! What model do you want me to work on first?

Reply #379 Top

Quoting TobiWahn_Kenobi, reply 378
Don't hurry

You're faster than me anyways! What model do you want me to work on first?

Dont't know ... "Oracles". "Olymys" is too difficult.

Better start elect for best model for texturing. DemocracyO:)

Reply #380 Top

It's your models, there need not be democracy for this. But if you don't want to elect a model, I will start with Hermes.

Reply #381 Top

Quoting TobiWahn_Kenobi, reply 380
It's your models, there need not be democracy for this. But if you don't want to elect a model, I will start with Hermes.

Agree! Support & suply and repair ship needed.B)

Reply #382 Top

So here is the tech tree that I have been working on. This is a very rough draft and is to help layout what to put where. I am thinking that the santiago and civil war periods should be combined. Also I have a few questions about tech that I have not put in the tree yet.

 

For now please post sugestions for changes in tech locations and for tech that I did not include. Also please comment on the bundle consepts. All ships not listed in the tech tree are alredy avalable when the game starts. Right now lets just focus on getting the correct tech in the right places. After that is done it will be easy for me to go back and add descreptions and more details. Also once we get everything figured out and catagorized we can then work on the actuall cost, time, change ect of each tech item. The ships at the end are not tied to any existing tech becuase I was not sure what tech to tie them to. Also future versions will be easier to read.

Reply #383 Top

Can we have tech for the following:

Anti mater so that reserves and refresh rate can be increased.

Ground pounder tech to increase damage given or restored by landers also tech that can decrease the time it takes to deal this damage.

Lastly ground pounder tech that increases the amount of loyalty bonus ect.

Reply #384 Top

Umm... that... was rather funny... I built the Warlock and well... in it's first battle... it blows up... O_o wtf? is it suppose to do that? that... was a rather big waste of resources... when the first battle it goes into makes it blow up for no reason after it fires off it's beams and then goes BOOM!!!

Reply #385 Top

I know this is a WIP mod but does anyone know why that the icons or "buttons" in the UI do not appear.  I'm sorry but i don't have there positions memorized.

Reply #386 Top

@ ZEROibis
wonderful, juts a few things:

1.) I insist on a period before the dilgar war - The age of expansion
2.) I do want a break between democracy (sandiago) and dictatorship (clark) 
3.) Nightwatch and Homeguard should have dictatorship as prerequisite
4.) Omega should have Nova as prerequisite, Nova should have hyperion as prerequisite.
5.) Avanger should need Tech Hangar bays
6.) There need be 4 different starbase researches: military / battlestation, diplomatic (babylon 1-5), trade and colony
7.) Myrmidon should be a further refinement of the thunderbolt,  Apollo a refined bombardment cruiser, oracle a refined scout and so on...
8.) I would have the avanger as a prerequisite for the badger
9.) Victory should have a prerequisite "intercultural cooperation", as it was built with Minbari and EA tech.

 

Reply #387 Top

@EternalRequiem - didn't notice that, will look into it

@walkercubed - could you post a screenshot? haven't notice that. anyone else?

Reply #388 Top

Umm... that... was rather funny... I built the Warlock and well... in it's first battle... it blows up... wtf? is it suppose to do that? that... was a rather big waste of resources... when the first battle it goes into makes it blow up for no reason after it fires off it's beams and then goes BOOM!!!

Indeed! The Warlock has been sabotaged ... as soon as it fires ... BOOM!

Reply #389 Top

Quoting SteinerX, reply 388
Indeed! The Warlock has been sabotaged ... as soon as it fires ... BOOM!

Perfect, it seem that someone have include one of my idea about some special ability... I mean the Sheridan method for use the psy people modified by the shadow...

Reply #390 Top

I will work on adding the changes to the tree as soon as possible.

Can someone explain to me what these other stations do? Is the difference something like this:

Military station:

Powerful Weapons and armor

Repair platforms

Antimatter restore

Ship Yards

Hangers

Diplomatic Station

Limited weapons and armor

Trade facilities

Culture Upgrades

Hangers

Also for the explorer ships I was thinking that for them to really be useful they should come with some real benefits such as:

Large anti mater reserves

Long range colonization

Population growth bonus when colonized from this ship

Cheaper planet upgrades when this ship is in orbit

This ship can build jumpgates at a reduced cost

 

Reply #391 Top

@Warlock Bug (and NOVA too)
I found the bug and corrected it, quickfix is available. The reason for it was an ability from EvilTesla I did not understand completely (breaching pod) - It is such a marvellous piece of engineering, I need to work on this to make it ready.

 

@ZEROibis
The difference etween the stations is the quality of the upgrades for each type. Diplomatic stations will never have the firepower of the military outpost, but will have better trade (tough not as good as trade stations) and other perks. I'm waiting with them for diplomacy to come out to see what kind of diplomatic features I can get to better distinguish them.

As for the explorer, I think the ability to colonise as well as the ability to produce ships which can set up jumpgates is more than sufficient, since no other race will have a capital ship that can build them and no other jumpgate constructor will be able to open a jumppoint for itself. But the population growth bonus isa nice addition. Perhaps I will ask EvilTesla to look into this. Thanks for the input!

Reply #392 Top

@ZEROibis
Might wanna take a look at this

https://forums.sinsofasolarempire.com/358220

Comments say the newest version has a tech tree editor!

Reply #393 Top

I wouldn't suggest that.  I opened up the link in Firefox and my Avast! antivirus detected some trojans.

Reply #394 Top

Noted something else when playing the EA last night... the colony capital ship when built causes a minidump... ;) that is all... for minidump reports

also I noticed a major difference between the EA starbase/military outposts. EA has major range on their starbases while the Minbari outposts have like 1/3 or 1/4 of the range... this confuses me greatly seeing how the starbase has long range beam weapon upgrades

Reply #395 Top

Thanks for testing EternalRequiem!
I identified the problem... Lazy me, thought I did not need to change much for 1.041... Needed to change the string.entity as well as the entity.manifest. Will post a fix in the near future (just need some input from EvilTesla on an ability first!)

 

As for the starbases, EA always has the better military starbase tech. Though only 2/3 the range, the final weapon upgrade of the minbari is much more capable than the missiles from EA. Still, the range is nothing to be sneezed at!

Reply #396 Top

Avast seams to find a trodgen in everything. Probibly becuase there is a wide range of false positives from that program.

Reply #397 Top

really... I didn't know that about avast seeing how I also have that as my anti-virus... hmmm...

Reply #398 Top

Could be he is using a different version (is there not a free one or something)

BTW got nothing on NOD32

Reply #399 Top

My avast did the exact same thing when I put the link in my firefox address bar... though I expected it would happen but I don't trust all the alarms that go off on it. Why the alarm on a secure site like the forums for sins? lol false alarms yay... makes people who are paranoid panic and run around helter skelter

Reply #400 Top

I am also running avast free 4.8 with firefox 3.53 and no popups other than the scanning window and I have avast ste to MAXIMUM paranoia

harpo