SoaSE Entrenchment - Other issues

I've looked thru a few posts but didnt see these problems mentioned.  If they were, then ooops.

Have been doing some multiplayer with Entrenchment and have notice sever desynch problems.  You can only get so far into a new game before people become desynch and end up playing different games at the same time.  It's funny at first....then becomes frustrating since you cant play multiplayer.  An example is:  Player A owns tantulas.  Player B says that he shows that he owns tantulas.  Player A makes ships in his universe at tantulas and Player B gets the ships in his.

Additionally.  Dont know if it's part of the desynch bug or not...but after a while, when purchasing things, items will start being charged 2-3x as much.  Often making you go negative.  Sometimes, while negative, you can keep buying research items, but not physical items such as ships.

Hopefully you already know about these problems and their already fixed or will be by the 1 Jan release date.  We so wanted to get a game of multiplayer in before the end of the holidays.

Astyria.

 

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Reply #1 Top

You are not alone on the sync problems, I've had it happen on a 2 of 3 Entrenchment online games I've tried... the players are otherwise connected (we can send credits/resources back and forth), but the rest of the map falls out of sync (over time...).

What was really cool was when my teammate (Vasari) started building factories around "my"/"his" planet (the third teammate saw it as unowned), and I magically started getting Vasari ships built for my fleet (complete with the Vasari voice effects)... which was fascinating given that I was playing TEC.   For amusement I created my own frigate factory and built my teammate some TEC ships.... which magically came out of his Vasari frigate factory.

However, as entertaining as having three teammates fighting with mixed-race fleets in three semi-connected parallel universes was for one game, I would hope this sync problem is corrected in short order so that we can actually start testing the add-on properly.  Balance issues and bugs with new features are to be expected, but these sorts of regression issues in basic multi-player use make it unplayable.

Reply #2 Top

/me wonders if they used Entrenchment as a training ground for their rookie programmers?