It's quiet...

... TOO quiet.

*Pokes Stardock*

What's going on? Patch news? Anything?
30,383 views 22 replies
Reply #1 Top
They are pushing to get Political Machine 2008 out and looking forward to the US Memorial Day long weekend.

Brad said something in another thread recently about wanting to get some GC2 work done soon (pretty sure he mentioned the tech cost thing), but I suspect we won't see another TA update until next week at the earliest.

Hopefully, Kryo will give us some schedule info as soon as that's possible.
Reply #2 Top
Which thread did he say that in? Not to be pushy, but basically that last update broke the game with the tech cost bug.
Reply #3 Top
Which thread did he say that in? Not to be pushy, but basically that last update broke the game with the tech cost bug.


In this one. The last couple of lines.here
Reply #4 Top
Hopefully, Kryo will give us some schedule info as soon as that's possible.


Not much to say that you haven't already covered. PM08 crunch time, TA update after the end of the month at the earliest.
Reply #5 Top
They are pushing to get Political Machine 2008 out and looking forward to the US Memorial Day long weekend.


Thinking of which, anyone else remember that guy from last year who flipped out because customer service wasn't working Memorial Day? Man, that was a funny thread...
Reply #6 Top
but basically that last update broke the game with the tech cost bug.


I wasn't aware it was a bug, I thougth they were just going for a slower-paced game!

Lolz, I beta tested TA and I'm still too n00bish to recognize a bug :P
Reply #7 Top
They are pushing to get Political Machine 2008 out and looking forward to the US Memorial Day long weekend.Thinking of which, anyone else remember that guy from last year who flipped out because customer service wasn't working Memorial Day? Man, that was a funny thread...


I think I remember that ;)
Reply #8 Top
anyone else remember that guy from last year who flipped out because customer service wasn't working Memorial Day? Man, that was a funny thread...


yeah then he got mad at us when we said it was a holiday too!! HE HE

Kryo put up big post !!! Startdock close Monday national holiday :LOL:

Nasty

Reply #9 Top
Thinking of which, anyone else remember that guy from last year who flipped out because customer service wasn't working Memorial Day? Man, that was a funny thread...


Yup i remember that guy.....Woe to the world if Stardock did not jump to his beck and call!

Reply #10 Top
Aye, I've yet to play TOTA since release. I honestly wish I could roll back to the last beta patch, it was the most playable state.
Reply #11 Top
Ya, the tech prices are criminal.
Reply #12 Top
I remember that thread... That was the reason why I wanted to found a company in some strange country with bizarre holidays. :D
Reply #13 Top
I have no idea what Political Machine 2008 is.

And tbh, I dont care. The only thing I know is stardock pulls away all their staff for something. Just after a big release of their games.

This isnt the stardock I know, and it is in all honosty a bit retarded.

The tech bug is known since the beginning of the release, and everyone has a 1 month holiday!

np
Reply #14 Top
... everyone has a 1 month holiday!


Releasing another game is hardly a holiday... Especially if that game due to its nature has a much more pressing deadline.
Reply #15 Top
The only thing I know is stardock pulls away all their staff for something. Just after a big release of their games.


Well, I suppose they could do what other developers do and reassign all the original team to a completely different project (or fire them) and hand over the maintenance of the code to a few people who haven't ever seen it before.

Give 'em a break. They provide better support than any other game developer, and better support than I've gotten on major software packages at work, where we pay a 20% annual maintenance fee.

Reply #16 Top
I wasn't aware it was a bug, I thougth they were just going for a slower-paced game!


I've seen folks around here who would agree with this view and be happy about it. If I weren't still unwholesomely interested in posting the occasional Metaverse game, I might be among them, and I can still be persuaded that it's a feature, not a bug.
Reply #17 Top


I'm absolutely estatic about the release of TA but I've still yet to purchase it. This is for several reasons, upcoming exams and the fact I can't just swing by my EB to buy it.

Those reasons are pretty incidental. My biggest reason is i'm a bit shy about buying 'unfinished' games. When I say that I'm not levelling an accusation at Stardock - I simply recognise my tendency to become emotionally involved with too many games that, for one reason or another, have some glaring issue which causes no end of grief.

I recently walked away from a game I loved dearly, Company of Heroes, because of continued and persistant balance issues spanning nearly a year. It finally got through to me that the large level of frustration had been ruining my enjoyment of what was supposed to be a destressing activity, not a stress inducing one.

Now I spent a truely unhealthy amount of time on that game, spare time and otherwise. I won a fan competition and now have a huge framed piece of internal concept art on my bedroom wall which gives me bittersweet feelings everytime I look at it. I don't think I need to lay out that walking away from the game was a pretty big step but I felt like I had no other choice.

As much as I want to purchase TA I hesitate because of what I am seeing in the forums. In my mind I envision ninjas with laptops sliding down the bat pole to combat the problem with alternating lighting from a 'showstopping bug detected' sign flooding the scene. However thats the little boy inside who wants to play with spaceships and hold a magnifying glass between the sun and Kora.

The adult inside recognises the realities that this is a business and resources are finite. The bug will be fixed, its just going to take time. Stardock did not develop flawless code from the outset and then break several things that they can later fix so nobody cottons on to the fact they have an Iconian locked in the basement doing most of the hard work.

Gamers are traditionally at the mercy of the developer after they have purchased the product. Some developers, and I believe Stardock is in this category, take the feedback very seriously and attempt to do their very best to address customer concerns despite not being really all that beholden to the customer. EA Games would not be success it is if gamers held grudges and were not huge suckers.

(See also - George Lucas ruined my childho.... Star Wars III! I'll have 46 tickets to opening night please)

However many developers are ethically corrupt in this department and rely on marketing to sell what is essentially a public beta that may or may not be brought up to release candidate level in several years. I've been bitten on the arse by this too many times now so I feel compelled to get a consensus of a 'all clear' from the poor saps who faithfully lined up to buy it on day one.

Its interesting to note that it is not the money that bothers me so much, its the emotional let down after geeking out over a title. Master of Orion III still makes me wake up screaming in the middle of the night in a cold sweat (okay not really...)

Once TA gets through these teething troubles I'll definately be buying it. Until then I'm content to stick with DA. Part of me wants to buy it so Stardock has extra money to throw at these kinds of problems, but the rest is cynical and no longer trusting. I wonder how many other people have simliar thoughts?

(Yes i'm fairly transparent in my motives here - so what :P )
Reply #18 Top

The tech bug is known since the beginning of the release, and everyone has a 1 month holiday!

We are NOT on holiday.  The dev team has been working weekends since the beginning of April, and some of us have been working weekends since March.  We've been working a minimum of 10 hours a day, but most of us have been putting in 12+ hours a day.  This includes both Scott and Charles who are new fathers with infants at home.  So don't you dare suggest that we are relaxing.   

 

+1 Loading…
Reply #19 Top
So don't you dare suggest that we are relaxing.


I'm pretty sure that "suggestion" was based on an impression that the only thing y'all do is work on GC2 (and maybe NotMoM2).

I'm also really wishing I could think of y'all like a bunch of server apps that should be meeting my needs faster than I can discern them. Instead, I want to boot the new fathers out for some paternity leave.

I have no personal interest in child rearing, but most of my dearest straight male friends have become fathers in the past few years, and they've mostly all been lucky enough to spend real time just enjoying the rise and fall of that tiny little sleeper's rib cage. And I won't even start on the value of sharing the work with the new mothers, other than to say I'm very grateful that my uncle's license has not yet required me to learn to change diapers.
Reply #20 Top
We are NOT on holiday. The dev team has been working weekends since the beginning of April, and some of us have been working weekends since March. We've been working a minimum of 10 hours a day, but most of us have been putting in 12+ hours a day. This includes both Scott and Charles who are new fathers with infants at home. So don't you dare suggest that we are relaxing.


You, sir, have been sufficiently bitchslapped.

Thanks for all you do, Cari and the rest of you all. I know you'll get it done when you get it done.

Besides, I just really want to play PM2008 anyway. ;)
+1 Loading…
Reply #21 Top
I wasn't aware it was a bug, I thougth they were just going for a slower-paced game!I've seen folks around here who would agree with this view and be happy about it. If I weren't still unwholesomely interested in posting the occasional Metaverse game, I might be among them, and I can still be persuaded that it's a feature, not a bug.


I'm all for slower tech speeds, but not like THIS where it just randomly adds hundreds of weeks to unrelated technologies....
Reply #22 Top
The tech bug is known since the beginning of the release, and everyone has a 1 month holiday!
We are NOT on holiday.  The dev team has been working weekends since the beginning of April, and some of us have been working weekends since March.  We've been working a minimum of 10 hours a day, but most of us have been putting in 12+ hours a day.  This includes both Scott and Charles who are new fathers with infants at home.  So don't you dare suggest that we are relaxing.   
 


well sorry you had to fell the need to answer that part of the post

once again a spoiled customer brought some whine with no cheese to the dinner table !!!

you don`t need to explain how hard you all are working!!!

Nasty