How do I use Coplann's ShipSkins ?

Can u please tell me how to replace my ships whit other ones...(:( I'm kinda new around and I'm feeling lost :sniff!: . I'll be gratefull ;p .
P.S.: I love smilies :)
441 views 13 replies
Reply #1 Top
1. make sure to back the original file up somewere save
2. unzip the file
3. replace the original file with the one you want to use
(I'm unsure if you need to rename the file OR change the shipfile to the new modelname) since i only use new models on new ships

IMPORTANT
You would need Dark Raigns Graphic tool to repack the files into a .mdl file since they are "unpacked" in the Zip file
[Message Edited]
Reply #6 Top
I found it (The " Dark Rain Graphic Tool")and it's prety cool. Why aren't all game so customizable like GalCiv ?
Reply #7 Top
my zip files contain the art files used as well as a .mdl. the name of the mod says which ship was replaced. if you want to replace the same ship just throw my mdl into the mods/gfx folder.

if you want to replace a different ship you need Dark Rain's tool.
Reply #8 Top
Ok... I have managed to change any existing ship (and I discovered that is easy) but... How do I do to make New Ship Model...You now, when you make a new ship with the Galciv Writer there you can chose a model from existing models. So ... my question is how do I, for example, put Coplan's (or some made by me ;p )models on a brand new ship?
Reply #9 Top
I didnt do that yet, but I think you need to create a new .ship file in /data or add a new entry to the existing .ship files.

like this:

//------------------------------------------------------------------------
SHIP MyNewShip
//------------------------------------------------------------------------

Name "My New Ship"
Model "ShipXX"
Description "thats my new ship"

HitPoints XX
Attack XX
Defense XX
Speed XX
Cost XXX
SensorRange X
Tech_Requirement "Phasers"
Maintenance X
Range X
Weapon "Laser"

ENDSHIP

Tech_Requirement can be any existing tech. you should get the ship when the tech is researched. you can also create new tech and use that then here. Model says what name your .mdl has that contains the graphic you want. Remember that GalCiv will search in the .mdl with the same name as the .ship file. (CoreShips.mdl and CoreShips.ship for example). Weapon states what kind of animation will be played when the ship attacks something.

think that should work
[Message Edited]
Reply #10 Top
Remember that GalCiv will search in the .mdl with the same name as the .ship file. (CoreShips.mdl and CoreShips.ship for example)
End of quote

Actually it will search all files for the fitting Model name, no matter how you name the .mdl and .ship file

Oh and you can also use the CalCivWriter to create new ships
[Message Edited]
Reply #11 Top
After I read "Ship Design, by CarieElf" I managed to change "Ranger" in to Coplann's "White Star". But it was not enough... ;p I wanted to have a ship created in the galciv writer who looks like the White Star
(nice ship by the way :) ). I changed the names of the sequences and I saved. When I opened the saved .spr1 file again the A32 and the 120/120 picture war "breaking apart" all over LOL ... and it's not so funy as it seems.
Reply #12 Top
I've been noticed that the bug was fixed. I downloaded The lates version of Graphic tool and it should work properly now...
Thanks for your help .