Hooo-boy. Guess I have a lot of work to do. And this weekend I'm not around to work on it.
Alright one at a time:
"Not sure how you managed to replay to a comment I deleted minutes after putting it up, but you'll notice that I did kill it once I found the folder of non GRM-A races. It was not intended for you to even notice the earlier comment I made in error, let alone reply to it days later as if it was still there."
Well... yeah I just saw the comment and replied... sorry. At any rate. I will endeavor to make GRM-A compatible with default races. My intent with GRM-A is to give races more/better options for theme, and I think it does that. The defaults can easily be copied and applied by the user, I never considered the "random" selection choice, so that is a oversight on my part, and justifies the time to fix it I guess.
"I do not believe it is related to GRM do to the fact it is more of problem with the base game. From what I understand it is affecting various people and rig's. I am able to play a saved game with GRM activated just not start a new game.
[e digicons]:'([/e]"
This really bothers me, if only because I'm able to load up new games right and left no problem. So maybe after your doing your current playthrough, and I get GRM 5.0 up, you can do a fresh install? I dunno. 
"Also, if I am allowed to I may upload the name change sub-mod when it's done. Personally I feel the description should inform the player of the type and the name should be flavored, so I made my own tweaks for this reason (and naming things is fun)."
I'm sorry but the answer is No. It is in my long term plan to develop ship hull names and descriptions, I have actually have that all planned out for the terrans, but I wasn't going to worry about it until I had names planned for the other "big six" races. However, since you mention issues with TS, perhaps now is a good time to revise the templates, names, descriptions and re-do their set for GRM 5.0
Alright, so new game plan for GRM 5.0 which I will try to release ASAP:
1) Hopefully resolve any possible bugs with 1.8
2) Further complicate the mod installation by making default races compatible with GRM-A. The reason this is messy is because GRM-PRT (pirates) uses one of those files, so I would need to create three files, GRM-A with Pirates, GRM-A without Pirates, Pirates without GRM-A.
3) Add names/descriptions to TS.
4) Add Tothk starbases.
5) One new shipset (Probably not happen, I only just started on the set and only have one tiny hull and cargo hulls done)
Thanks guys!