Maybe my new update will convince you to find them alternate housing?
Not everything is the same as I originally thought, but it never is.
Changes:
Level 1:
1 frontline weakling unit.
Level 2:
3 weak frontlines and an archer
Conclave:
Acolyte Tower [Provides Mage Defenders]
Town:
All Buildings that give Food to the whole empire, now also give Hp to defending units.
Fortress:
Wood Fort/Hedge Wall [Similar to Vanilla]
Forge [Increases Defense of all defenders]
Command Post [Increases Level of all defenders]
Hideout (Tarth) [Provides Extra Archers]
Level 3:
5 medium frontlines and 2 medium archers
Conclave:
Mages Tower [Provides Mage Defenders]
Emblazened Tower (Magnar) [Special Spell Tower]
Town:
All Buildings that give Food to the whole empire, now also give Hp to defending units.
Fortress:
Fort/Castle [Similar to 1.952.005]
Blacksmith [Increases Defense of all defenders]
War College/Warrior Temple [Increases Level of all defenders]
Level 4:
4 Elite Frontlines and 3 Elite Archers
Conclave:
Archmage Tower [Upgrades Elite Mage Defenders to Heroic]
Town:
All Buildings that give Food to the whole empire, now also give Hp to defending units.
Fortress:
Archer Strike [All enemies are struck with a strong bow attack on their approach to the battle]
Armorer/Weaponsmith [Increases Defense and Attack of all defenders]
Knights Hall [Provides Elite Knight Units]
Level 5:
4 Company Elites, 3 Elite Archers and 2 Knights
Conclave:
2 Paladins for city defense
Town:
+15Hp per soldier
Fortress:
Double Archer Strike [All enemies are struck with 2 strong bow attacks on their approach to the battle]
New Faction Buildings:
Hideout:
Add 2 extra archers and +4 initiative to city archers for any faction with the "Archers" trait. Is unlocked with Banditry.
Emblazoned Tower:
Casts a fire spell at the beginning of city defense for 6 fire damage, +3 per Fireshard. Is unlocked with Sorcery.