Movement inside a gravity well is a huge advantage because it allows a starbase to fire on its own counters. Combine that with the fact that the Argonev and Trans have uncapped AoE's and you just made the Trans the bar-none most powerful starbase in the game. Nothing will kill it now.
The Orky's main problem is a problem with the fact that it can jump when used by the VR because it becomes a second titan.
All you did was bring the other starbases up to the Orky's level and then some. True, they can't jump, but in-well, they were already more powerful. Now they're juggernauts of destruction. Maybe that's what you wanted I guess..
Fundamentally it comes down to this: an Orky can be overwhelmed numerically. Meteor, MD, and BRB prevent the other two from being overwhelmed, regardless of how many enemies come at them. Making it so that they can take down their own counters is going to make these two starbases nigh-unkillable.
I disagree... sllghtly. BRB is works immediatly and deals immensive damage immediatly. Meteor strike might do more damage in the long term, but it requires that your starbase survives that long to use it extensivly. Mass Dissorentation is certainly very powerful (not to mention it looks hilarious
) but it will be on cooldown regulary, allowing you to close the distance or to run like hell. It does not work against Titan and Capships with full force, too. Having a fully upgraded MD and Meteors also means that your starbase will have less direct firepower. That makes it comparable ill suited to deal with singular hard targets. A TR Titan and a few cap ships will give your base some serious pounding... while they just shrug of the occassionly meteor.
Meteor Storm doesnt do a lot of damage compared to the cooldown time and AM cost. What make it so immensivly powerful is the fact that it is uncapped, and has a rather nasty range.
It is very good against heavy cruiser fleets, but in MP you are likely going to face carriers with Cap support. The carriers sit out of range while the capships add some nice damage. Meteor storm will destroy any Cap.... but it takes a long time.
If the Orkie is more powerful than the stationary starbases, this makes them even less useful. The entire point of having a starbase is to force your opponent to spend a lot of money... more money than you in fact to get by it. With the Orky, yxou just build it out of range, upgrade it, kill the enemy starbase and after that you have this gravity well nearly as good protected as your enemies has before.
Or to make it more simple... torpedo cruisers/adjucators are absoluty worthless against anyting else, the orkulus remains quite useful, phase jumping or not.