If it was a community fun thing then why watch the replay
Because people asked for the replays, and if getting some more attention to ICO is a goal, for promoting it, even if non ICO pros getting utterly owned may not be the best way to do that.
If you don't find watching these things fun (and since you seem to like things from a purely strategic view), don't watch them.
If JJ is going to play you should make him captain of the modders, that'll be just like old times for him, welcome back. I'm sure he'll thank me for the suggestion, serves him right for smurfing though.
As much as that would help us, the vast majority of people know him as a pro, so if everyone shows up I think he'll have to stick with the pro team, no matter how much he could use another loss on his main.
And Auqia obviously cheated in the first game, it was blatant. He is his own best judge on the matter.
How could he be cheating if there were no rules?
Darvin certainly helped Sel with the testing of the mods Sel released as well as the concepts behind them, though they never formed an official 'team.' Also Darvin assembled the community mappack, and for most RTS games maps are considered mods.
That is true, if Darvin did want to play we'd certainly take him. Though since maps can be made with the galaxy forge without any really modding knowledge outside of this I might not say so, depending if he did anything except advise Seleucia.
It might be obvious but I have to confirm that I have a limited appreciation of the mods currently released for Sins. I have never been keen on themed mods, like making every game into Star Wars. New graphics aren't very interesting either.
Some people do play this game for things besides gameplay, even though I realize you don't. Many including me can have quite a good time just watching the space battles, in which case mods for every Sci-fi series ever and graphics mods are quite important. Though many of these mods also create their own mechanics, something as simple to reworked pirates or culture to a respawning super capitalship in Zombies mod.
When I have asked, the mods I would like such as AI mods or some work on the broken diplomacy system seem to prove impossible to make.
Ironclad has sadly made the AI almost untouchable by modders (Dawn of Victory, a mod you may approve of, has changed so many mechanics that the AI no longer knows how to do much of anything), and few people care about Diplomacy enough to justify what limited things we could do to it (since its mostly an AI problem still). Being a good modder with this game is largely being extremely creative in how you use what limited resources you have.
Well, it showed you guys knew how to win in a 3v1 in random medium.
Then again, that's often to basically spam units and send them towards the enemy, overwhelming them with numbers...
I never said it was an achievement to be proud of, and honestly I don't care enough to spend much time practicing on moving my units in such a way so that the pathfinding is less horrible. Though maybe I'll get better at it if I do too many more of these despite myself...
Whether y'all would consider me a modder is up to you...
I did work on Project Equilibrium with Darvin and others, but had to put it on hold because 1) I was simultaneously modding GC:II (ToA) and SMAC/X and 2) classes limited my ability to play test with people on ICO (something I feel is extremely important to any successful mod)
Well you have a released mod to your credit (even if unfinished), so I think that more than qualifies you. If you want in on this game just say the word. I think we'll try for 7:00 PM EST on Saturday again, unless there is some other time that works for most people, but as Sparda is on pacific time and Mecha is in Europe we don't have a lot of hours that work for everyone.