By the by...
In the interest of 'teaching' let me point everyone here...
http://www.llamaserver.net/showScores.cgi?game=DawnOfTheMorning
Yeah, nifty little score summary, with numbers instead of graphs like you get in game. No, I'm not giving anything massive away here, some of you may already know this/do this (and it's why some games have score tables turned off), but you can glean a lot of information from these tables, especially early game.
So you want me to spoil it for you? 
Of course you do! 
1st Table Provinces
This lets you get an idea of how quickly people are expanding, duh, but it actually can tell you a bit more, or let you make 'educated' guesses. So for example after the 2nd turn (no one took a province on the 1st turn) we can see that 2 nations are still on 1 province, and 1 nation is already at 3! Go go Abyssia! Now if you know the troop types and leaders available you can make a guess if they made 2 armies and hit 2 provinces, or if they used 1 army and 1 SC pretender! I won't give you my theory on what Aby did, you can try to figure it out for yourselves. Oh, and hint, it helps to look at the past turns stats as well, sometimes. As to Caelum and Arco stuck on 1... well the question is did they try to take a province and fail, or did they have a lot of tough indies they didn't want to risk, or are they just playing safe. If we were playing with rushers (which we're probably not) then nations slow out of the gate here can paint a target on themselves. Of course no one knowing where anyone is (short of sharing that info, which I cautioned against already) it's not that dangerous, and we're on a biggish map, though, just a heads up.
2nd Table Forts
Not much to see here, no one lucked into finding a path0 fort (if those even exist, I don't remember). However, as the game progresses number of forts tells you a lot as well. Again, it helps to know the other nations a bit, for what their cap only recruits are, but many nations need to get that 2nd (and then more) fort up fast so that they can double their mage recruitment. Keep an eye on this one as the game goes on, tells you who's about to take a big jump in research or push out big armies.
3rd Table Income
Well this one can be misleading, but early it can tell you what kind of scales people probably took. Poor backwards Ulm vs. Mega wealthy C'tis for example. Though, getting a random which increases unrest can also drop that number, as can taxing and patrolling. I don't believe that gold from lucky events shows up here, but I may be mistaken on that. Anyway, another table which isn't that critical, but you can once again make some educated guesses about scales or unlucky events, or tax rates.
4th Table Gem income
Now this is a critical one. Early game not so much, but people with early jumps here, either really lucky, or took a rainbow pretender who's out searching (not researching, so you can tie that table to this one if their research drops after a couple turns). Mid to late game, many nations convert from a gold economy to a gem economy because their summons are better than their national troops. Or a forge economy where they are decking out thugs and SCs, or they start droping globals and other remote spells. All of that eats gems like crazy. So Gold vs. Gems? Early game the gold leader probably has an advantage. That transitions to gems at some point. Again, pay attention here, if someone starts running away on this one be ready for them to start pulling out some massive magic on everyone sooner rather than later. Again, I believe this only shows gems from sites, so if you have gem generators you can hide some of your income. Knowing which naitons can clam easily, or make blood stones, or fever fetishes lets you consider their position on this table differently. [also a plug for Ulm forging... we get a discount on our warrior smiths, we can make hammers, this is a 50% gem cost reduction, we can share though
]
5th Table Reserach
Ahh, another absolutely critical table. More for mid to late game, but even now we can learn a lot! For example, Ulm definitely took an awake pretender who has researched for 2 turns, probably rainbow, because going up high in paths would make it tough to be awake, and if you look at the ulmish unit line up, they are unlikely to go for a big bless strat. Arco, Marverni, and Aby also took awake pretenders, though it's not as easy to tell rainbow vs. focused, though if we want to think Aby took an SC, then it's an SC with a lot of magic paths. If we want to think Aby took a rainbow, then it's more likely they have 2 expansion armies rather than 1 + SC. Again, I'll leave it to you all to think about it, and apologies to Aby if he feels picked on
I'm just trying to have a teaching moment
Anyway, I'm spilling the beans on myself just as much I think.
C'tis, Sauro, Caelum, Niefel almost assuredly took asleep or dormant pretenders. Otherwise they'd have expanded more with a starting SC, or have more research. In the Nieful and C'tis cases it makes a lot of sense, so they can play a big bless. Sauro and Caelum could also have done this, or just bought better scales with an asleep pretender.
6th Table Dominion
Again, you can guess at how big of a Dominion score the nation took, but it's still a bit random how this moves, so really not a very useful table in my opinion. If your dominion gets low though, you might become a target for someone who thinks they can dom kill you. Not sure any of our nations are particularly adept at that. Arco maybe, but I'd have to look at the leaders. Anyway, I wouldn't worry about dom kills or this table much, it doesn't tie directly to nation strength as provinces/forts/gems does.
7th Table Army size
Mostly useless, I'm pretty sure it counts up units. So if you have 1000 militia you have an army size of 1000, but it's a worthless army
Niefel is almost always low on this table, but no one thinks Niefel is an easy target because of it.
8th Table Victory Points
Doesn't apply to this game, we don't have victory by VP enabled, but if you are in a game which does, then it's pretty self explanatory.
Anyway, long post, giving some tips, hope you find them useful, hope no one is upset if they feel I gave them away (Aby
), and if you don't want me to blather my nonsense here just let me know
As I said, I'm not playing so much to win (I'm not playing to lose of course) as to try some funky stuff with an underpowered nation, and to 'teach' or at least open peoples eyes to other ways to look at things in the game.
Enjoy! And please, someone sell me some freaking Air gems 