Zman...in my limited wisdom, Ive decided that you need to recreate this texture as is. And make it standard.
Bout' time I got some razing in this thread. I almost think people are scared of zombies
idk why but im also experiencing minidumps trying to enable the modc
You need to troubleshoot on your end. Can you enable just Tec and Core? If yes, keep adding one at a time until it dumps. If no, then you've got something installed wrong and should delete what you have and re-install R6.1, R6.1a and R6.1b only.
Quoting ZombiesRus5,
reply 891
Are you making your own maps or is this happening with the stock maps?
Edit - So I'm fairly positive that's your issue or at-least part of it. I'm going to be reworking my home planets anyway, most likely as an add-on so it should affect custom maps if that's what your into.
alright, i just have been working with recreating Sol and the Cyrannus star system (the 12 colonies of kobol) and it seems to be freaking out with sins plus. i dont know why exactly but im just troubleshooting at this point.
I see... My home planets are definitely causing some of the issue, but I'll resolve that in the final version.
However, my systems more follow the standard Sins approach of is it ICE, TERRAN, DESERT, VOLCANIC and doesn't quite support individual placement of a specific texture as my main goal was to support all standard built-in maps regardless of the planet textures.
That said I did want to support a BSG system that allowed for very specific planets and maps. However, no one stepped up to find textures that matched the core planets so it's on hold until either I have time or someone puts some effort into finding similar planet textures. All I would need is a 2:1 color texture file that matches one of each of the 12 colonies or even textures for other planets known. I can do all the coding around it.
I may eventually also add in specific entries for each of the Sol planets too. Right now the sol system is more of a futuristic/fantasy version.