It would be equivalent to civ five shipping with a single massive Europe scenario as the single player. In turn, all the art assets, technology, and units have a distinctly european "feel" to them. Now you go to play single player, only to find that you can only choose european factions, and any others you have to custom make, either by using slightly changed European graphics, or by being forced to learn Maya and Python. This is my issue - the lack of breadth in the "lore" will severely gimp the entire game.
I sort of do want them to cram everything they can in. Look at Fall from heaven 2 for Civ4, and look just how creative and vast a sandbox they created, all through fairly extensive lore by the way.
Whats wrong with orcs, kobold, Djinn, beholders, and even unicorn armies? If stardock had a vast array of new and creative races to try then I would applaud them shaking up this status quo. Instead we have humans, and kinda evilish humans.
Well, this makes a little more sense. So really, you aren't really worried about lore ruining the gameplay. You just don't like the lore. As long as we get this straight it's really just a matter of opinion. The idea that "homebrew" settings makes gameplay worse is a little odd, if not absurd.
I may have a misconception about FfH2. I have never played it, but from what it seems to me, it didn't seem like a "traditional fantasy world" to me. It seemed like a lore-heavy empire builder pretty much like Elemental. The closest thing I can think of to what you want that I have played is Dominions 3, which draws more from classical and religious mythology than fantasy. Even there, Dominions attempts to have a general narrative and lore.
If you want orcs, elves, unicorns, kobolds and such, I can't argue with you. It just gets frustrating when these races are recycled in pretty much the same way in virtually every game, to the point where I consider these races to be a crutch in place of meaningful world development. I like fantasy worlds with a concrete background and with only a handful of non-human races. As I mentioned in threads, I liked Warcraft: Orcs and Humans just when there were only Orcs and Humans. And when people do try something new they often get shot down by people who want the same thing.
And what I mean by this statement 'dying world trying to make it furtal blah blah blah..' is that I don't want all the custom games to have to follow the same general story as the campaign hence all taking place on a dying world etc.
I still don't get you. Are you afraid every sandbox game is going to play out exactly the same way as the campaign? I find that idea odd.