@ZombiesRus5 thnx the problem ive been having is when i port the model to sins the model is just all team color,nomatter what i do
Like i wrote before, it is your cl alpha who need to be inverted...
How to make it using gimp ( with dds plug-in )
- open your PlasmaShip-cl.dds in Gimp
- color>component>decompose ... colormodel : rgba , decompose to layer
- ctrl-l, remove the "eyes" before red, green and blue layer ... select alpha layer... color>invert...
- color>component>samenstellen ( don't know how to translate it in english )... it is the option 4 ( the last )... color model RGBA... ok ...
New map created need to be saved in dds dxt5/mipmap/dithering/lanczos
it is not a XSI problem but a texture problem... for the da, it was not link in XSI but you can edit the .mesh with your notepad...
By the way, give me your model in .obj and i will make you a new segmenting with a new UV optimisation who will cover almost all your UV map surface... you will have between 4-5 time more surface for paint on a map of the same size !!! By the way, like you, i use wings3d so, a .wings file is good too...
Hope that these time, forum don't go boom when i post !!!