Thanks for your patience.
I really did not see the point of releasing SOAs Diplomacy build until the patch. I did talk Jtaylorpcs out of it a couple times. The UI buttons turned out to be a lot of work because most all the buttons were shared between races, so if I wanted to make a new FED icon, it also changed the Dominion icon, Arrggg. So I made 6 new texture sheets.
- UI_Borg.dds
- UI_Dominion.dds
- UI_Federation.dds
- UI_Klingon.dds
- UI_Romulan.dds
- UI_Shared.dds
Now every race can have there own set of artwork and its all on 1 sheet so any future patches or expansions will be a breeze to port over. As I move the textures from other sheets and change the brush location I have gotten rid of over 20 texture files required because of adding more races and ICs extreme waste of texture space (example), not to mention optimizing as I go. Between this and the work IC did to make the Diplomacy build run better we should have 1 hell of a good mod with some new planets soon. 
EDIT: Here is a list of most of the texture files that are no longer loaded.
GameLogo_Opening.tga |
Relationships_PLACEHOLDER.tga |
Buttons_Research_CursorOver_2.tga |
interface0.tga |
Buttons_Research_Disabled_2.tga |
Skin_Tech.tga |
Buttons_Research_Focused_2.tga |
Startup_Loadscreen0.tga |
Buttons_Research_Normal_2.tga |
Startup_Loadscreen1.tga |
Buttons_Research_Pressed_2.tga |
Startup_LoadscreenEntrenchment.tga |
Buttons_Research2_CursorOver |
Unit_Infocard.tga |
Buttons_Research2_Disabled |
Unit_Infocard_2.tga |
Buttons_Research2_Normal |
Unit_Main_2.tga |
Buttons_Research2_Pressed |
Unit_Picture.dds |
|
Unit_Picture_2.dds |