Klingons and especially Romulans HAVE to be micromanaged to be fully effective (to the point where it unbalances the game in their favor). Since ALL ships perform the swooping "attack run," I see that you modders modified ships with only frontal weapons to have insane cool down times (to balance the game since these ships only attack 25% of the time during their entire runs). When I place a Romulan fleet STATIONARY while facing a target, it gets annihilated 4 times faster than on "autopilot."
Shhh! Tell me about it, the fighter movement system sucks, but it's the best we've got. That said, no, they don't.
The K'vort, the best possible example of this, has a 5 second cooldown, there's nothing insane there. If there were, the K'vort would have massive damage numbers compared to similar strength ships. Forward firing ships make very good pursuit vessels. They are better than rounded out ships at this particular task. They are not worse in a dog fight simply because their one facing is only firing a fourth of the time. If you have four facings working out to the same value, they're still only firing a fourth of the time. It's the same damage output. Yes, if you put them on hold you can do massive damage to a stationary target. That's quite true. Of all sides. Most ships have far more damage forward than the other directions.
Since the AI will never abuse this cheeseball tactic, and we can't do anything about it... Don't? It's your game, you're responsible for how you play it, exploits can be ignored.
Thanks for pointing out the starbase issue. I'll have to kill someone later for reverting my change, might have been me. 
The Dominion... They are now WAY underpowered. The Leviathan for example is slower than all of the other starting Capships and its shield REGENERATION rate is almost nothing. You have to wait hours before its shields are fully replenished. And it costs too much resources. From monetary value alone, you might think that it should be the best out of the normal (non-Borg) races, but it is actually the weakest. I know that you modders intentionally made the Doms weak (too many players whining about how their Ambassadors can't take on the Leviathan), but com'on, now the Leviathan costs more than a Sovereign, but it can't even take on an Ambassador after one small battle? It only takes 1, maybe 2 small-medium battles before its shields are useless and you have to rely on its hull for the remainder of the game.
Well, yeah. It takes a little longer to restore them. If you have a fleet of them and no empire it even takes a rather lengthy stretch. Commentary regarding hours is just retarded. The regeneration rates for the shields on an Ambassador and a Leviathan are ten percent different. 6.6 compared to just 6. The difference is the Leviathan has 12000 instead of 6600. It's simple enough math. Feds take one thousand seconds to restore their shields at base rates, Dominion take two thousand. On the other hand, the Leviathan restores them almost as fast by virtue of having so many more in the first place, so the complaint is null and void.
Also, the Dom ships are way too slow. They should at least have the chance to outrun/catch the other races. Make their speed the same as everyone else.
Their speed is what makes them playable. I didn't listen to anyone whining about how their Ambassadors can't take on a Leviathan. Hence the current situation, where they can't without having one hell of a level advantage. Pretty screwy considering the Leviathan is a support ship with no offensive abilities to aid single combat.
You just complained about a resupply ability giving you insane regeneration. Where is your support here? You have a massively powerful ship that takes down counterparts without breaking a sweat. Your trade off for this is logistics.
The Ambassador can run away. Solution? Take the fight to your enemy. Eventually, they have to stand and fight. If you're both at full strength when this happens, you win. Period. It's as good as being Borg early on. In return, you have to take significant measures to be at full strength. You have to set up supply points and restore your lumbering behemoths. Your Barkus class cruiser will give you limited mobile shield restoration, bringing you more in line with other sides passive regeneration rates, or more depending on your perspective. Your trade stations, which are armed as well, give you access to more speedy restoration increases. You can't do it in 45 seconds like the Feds can(after I nuke their starbase ability...) but you're plenty fast from a fortified position.
Passive hull repair rates are also equally slower.