Attention everyone.
I love this mod. I love Star Trek, and I wanted to contribute something to the SoA2 Community. So, I have spent the past 3 days making something that should be appreciated. Using data I have trawled up from the Internet, I have made a map that is more or less accurate to the Star Trek Universe with a few exceptions. One of these is that the Alpha and Beta Quadrants are at the top of the map and the Gamma and Delta Quadrants are at the bottom of the map. Here are the map statistics:
Map Name: Battle of the Quadrants
Number of Stars: 38
Number of Planets: 326
Number of Players: 5 (1 of each Race.)
Due to a limitation with the game that I cant get around yet, the race of a player is determined by player number.
Player 1: Federation
Player 2: Borg
Player 3: Dominion
Player 4: Klingon
Player 5: Romulan
So yeah, if you want to play this game multiplayer, you will have to do some jiggling about or just play the races you are stuck with.
Now, for the most part, the systems that are recognizable are in their canon locations, with a little bit of artistic license taken to ensure an interesting map to play on. There are also a number of random systems to act as filler. I couldnt possibly fit all the stars from the Star Trek Universe in the game, but, those I have are where they are supposed to be.
This is only version 1 of the map and I would like to know what people think of it. I couldnt find anywhere to post this map, I was pretty sure that there was a map thread for this, but yeah. Anyway, you can download the map below. Let me know what you think.
This map is designed for long, epic level games. Interstellar Travel is achieved star to star in most cases, so if you want to go to another star, go to the star of a system and you can travel from there along Phase Lanes. Travel between star systems takes time. The reason its so large is to allow for a more tactical game, reducing the number of lightening raids in the game.
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