thanks Mystic Angel...changing usesFighterAttack to TRUE did the trick for me...now my light frigates learned how to move and fight at the same time...how cool is that:)
also what happens if i change "preferstofocusfire" from TRUE to FALSE ? the ships fire their weapons at other targets besides the designated target at the same time?
I'm glad the fighter movement is working out for you, but bear in mind that the speed stats weren't designed for that type of movement. If you can track down that Dynamic Battle System Mod you'll be amazed by the difference adjusted speed stats can make in how realistic the "piloting" seems.
"preferstoFocusFire" isn't a line that I've experimented directly with yet, but I believe you're correct. You've noticed, of course, that the line exists in the general ship info section and not within a weapon-specific section of the entity file. I therefore assume that it refers to all weapons in a ship's arsenal and, consequently, general targeting. It could certainly be my imagination, but in my experience ships in vanilla Sins go after a single target (even if they switch that target every few moments). In SoA2, you'll notice that a Federation ship (or Borg Cube, for that matter) will lance out at various enemy ships with phasers from all sides. So, my best guesstimate is that it does indeed give the ships multi-targeting abilities should they have the weapon hardpoints to accomplish said task. I haven't looked at the hardpoints for all vanilla ships, but I'd say that turning focus fire off would have very little effect considering nearly every frigates fires in only one direction. By all means, give it a shot, though.