Tried this today guys. It may be a little rough around the edges, but damn there has been a lot of effort put into this. Had a great time playing. It's really neat because it feels like a different experience from regular sins.
Postivies
Buildings blow up much faster. This makes raiding a viable option that pays off.
Dynamic movement works really well with the ships
No icons on the mines makes them far more deadly
I like how there are more module and extractor locations for most planets. Goes well with the canon. It was also interesting to see that the buildable area around certain planets has been shrunk to a very small corridor. That made it feel a lot more planet like.
The visual and sound fx's are really cool. Brought me right back to the ST universe.
The ships look really good. The completed models all looked really well done. (I'm not sure if the borg and dominion are complete, I'm assuming no)
Things to work on
As of now, it feels like capital ships are OP. Initially I didn't build too many and I was getting destroyed so I started building only capital ships and I didn't lose a single cap ship. I was taking out massive klingon frigate/cruiser fleets with minimal losses. The romulans and dominion though seemed to really kick my ass when they would attack with cap ships and I had mostly frigates and cruisers. (I played as the Feds)
Ships seem way too slow. Every time I have to send ships through a star it is a real drag. Between planets is ok, still feels a bit sluggish, but for stars, something really needs to be done.
Different Approaches
These aren't really better or worse, just neat changes I hope stay to keep the play fresh.
Research intensive. It could use a bit of juggling around to make it more balanced, but it feels like you have to be on top of research if you want to win this game. In Sins it's important, but this game it feels way more intense.
this game is not about spamming tons of little ships. The game design is about each ship being a bit more valuable. Each ship feels like it's more important than the vanilla game. It's not necessarily better, but it's a neat approach that works equally well. You can still manage to get large battles, but it's not just a sloppy mess. All the ships will lance with each other and every time one blows up you kinda go, yikes that was a hit I better replace it right away.
I've gotta sit around the house tomorrow so I'll play some more and see what else I can find. It'll be really interesting to see how this progresses as the little knots and bugs are fixed.
Great work team!