And now comes the part of the mod i was dreading... People nit picking the balancing of an incomplete mod so much that we will spend too much time fixing the balancing issues instead of finishing the mod itself.
Not that i am complaining. We do need the feedback, but c-mon guys THINK. Whole forum pages full of low priority balance issues on an incomplete mod. After we stated MANY times that the mod is incomplete, and not properly balanced yet. We have a bug tracking site that you can use instead of wasting the forum space here for these issues. The links in the main topic, and YES we do check it often, and YES we DO use it. Please post the low priority balance issues there. Our main focus now is to finish the mod. As in get the remaining units in the game, and working. Then we can nit pick the balancing till doomsday, and i will join in on the nit picking 
Main focus of the mod for the 0.5 series..
1) Fix issues with existing meshes (flipped faces, get rid of nasty texture seems, and other misc mesh errors).
2) Retexture models that have way to low resolution textures (the entire dominion lineup, some klingon, and romulan ships).
3) Get rid of the placeholder 3rd party models, and effects. Replace them with the SoA 2 teams own original artwork. This will mean rebuilding some of the existing work from scratch, but with the great talant on the team i think between all of us we can pull it off, and make SoA 2 truly ours. I always wanted an excuse to build a new constitution, and miranda model. Now i got an excuse.
Balancing, and nit picking will be reserved for the 0.6-0.9 series. When we get to those builds you can get your geek on, and nit pick away.
Then we can enjoy the final 1.0 release.
Yes it is confirmed the current installer creates two instances of an SoA 2 folder. One inside the other. Just move the inner SoA 2 folder to your mods-1.05 folder, and delete the extra empty SoA 2 folder. We will fix this asap.