Ouch, I face palmed when you attacked 2 gnoll spearmen with a highman swordsmen and spearman (the two best starting units in the game against the two weakest starting units in the game
)
Yep, Master of Magic still prevails as one of the best games of its kind to this very day. That would be why I still play it for at least 20 hours every 2-3 months. As a matter of fact, I was playing Master of Magic when my bro called me and told me that Elemental was in the works. Unfortunately, though, certain strategies always dominate the game, especially if you are playing on the hardest difficulty level.
If you aren't a game-loader, life tends to dominate (otherwise be prepared to never have any game-long heroes.) A win button strategy, for instance, is to start with full life spellbooks, pick stream of life as your best spell, and then cast it on every city. Then proceed to max out your taxes (stream of life negates unrest), set your mana distribution to straight skill, and then hit the win button. Use alchemy as your souce of free mana. You'll have paladins roaming the country side before your opponents even have halberds.
Most of these glaringly superior player strategies can be "house ruled" though to keep things fresh. The biggest glaring flaw of the game that you can't fix, though, is the AI and its diplomacy (aka, they always declare war on the player no matter how generous you are with them and at completely random moments.) So naturally, when I knew Frogboy was going to be responsible for the AI of a Master of Magic spiritual successor, I was pretty darn stoked.