To every person at ICO and/or Stardock who's reading this: BRAVO!!!!! But, with time to think about the fixes, I'm afraid I have to address these issues that I thought (and I thought the community as well) needed to be addressed but yet haven't been mentioned:
1. Single Phase Lane Starts:
I've already made my case here. I just want to know if this is or isn't being addressed. I know Blair mentioned a while ago that this would be looked at. I would just like to know where this is at.
2. The Illuminator (and to a lesser extent), the LRF class.
I was never quite sure what ICO/Stardock considered to be "the counter" to the long range frigate, and you tell us now that it was indeed the heavy assault cruiser. I'm not sure I'm crazy about that. I always thought it was supposed to be fighters. So you loweered the damage bonus for flak against fighters. Could be enough. We'll see.
I just don't like that can be made as early as tier 1 is meant to be countered by something made at tier 5. I always thought HC's were the blanket good against all killer, so technically the counter to everything. Just a little perplexed on this one is all.
I see so far that lrf's don't completely bludgeon lf's anymore (still counter, but not ridiculously), and fighters now have a better fighting chance to stick around and do their job. I may have missed something, but sounds subtle enough that it may work, but I have to admit I have my doubts on this one
3. Evacuator's Colonize sucks
It still sucks, and is actually now the only cap colonizer ability that sucks. Granted, making colonize more powerful only makes the egg even MORE the first choice for a cap, and we're trying to avoid that, but this doesn't change the fact that TEC and Advent now have kickass colonize bonuses, and the Vasari one might as well not be there.
4. Starbase build rates
My issue here is that early on starbase rushing is extremely difficult to counter. When you're entire fleet is at a planet two jumps from the said starbase, you're not going to get there in time to destroy it, and you're fleet won't do enough dps to stop the contruction once there , HOWEVER, I think this point is moot because of the diplomacy features that are coming with the distribution of resources to allies, so my arguement here is most likely pointless.
5. Odd Resource Distribution's to maps
This one's pretty simple. Lavas and Ices that give only two mines? Seriously? I understand arguing that changing the range to 3-5 would be both wrong and stupid (waaaaaay to influential on rush maps), but 3-4 would be reasonable, and gives incentive to actually tech to coloinze these earlier rather than later.
Also the distribution of random neutral sites is annoying. The maps that stick out to memory (which are only like 1/4 of the games) are either absolutely packed or extremely sparse with neutrals. Would like a little less randomness here, but this actually isn't my issue with the neutrals, my issues is this:
NEUTRAL WELLS WITH NOTHING IN THEM!!! Really? Magnetic clouds and black holes (while frustrating, if I could take magnetic clouds completely out of the game I would, I really don't see the point of these things) I can live with. It's implied that nothing is in the grav well becuase of the state of the grav well, but to have a neutral grav well have NOTHING in it truely plucks my short hairs. Especially when my enemy has 3 in his right next to his homeworld (truely gamechanging and practially handing a game to someone). I really think the range for the number of neutrals needs to be 1-2 per neutral providing well or their impact (cut the amoutn produced in half for instance) in resource production should be reduced. I think switching to 1-2 per well is the better choice.
I'm just a fan with a keyboard. I still see things in the game that I feel were missed and I hope aren't missed in the upcoming patch. Honestly, if none of these points are addressed, I'm still happy. The patch that's coming is flat out game changing, and I applaud everyone involved for improving what's already a solid game.
Bravo ICO. Bravo Stardock. Bravo Blair. Bravo Yarlen. Bravo EVERYONE.