Just a note, since it looks like one guy doesn't understand -Disallowed means you can't do it in the game. Allowed means you *can* do it in the game.
@ Kokujin - no punishment necessary in a community as small as this one - if two teams of established players go so far as to set the rules beforehand and then one team breaks those rules I imagine no one with skill will want to play with them - solves itself
@ woppin - either put HR or House Rules in the title or if you get enough people in a game whom you recognize as good enough to take advantage of the various mechanics listed then call it in lobby. It's shorthand for "don't do anything too shady that forces me into a very narrow playstyle"
@ Shadow - the minions in citadel thing isn't directed @ you - it's a larger issue which ties into HoB - 4 players with minions HoB zerg into an opponent's citadel at level 7 - no counter currently exists to that except doing it faster
@ Shadow and Dustbin - Spirit attacks on Crucible can be countered more effectively than zerging on other maps, imo. Still not ideal but not totally broken compared to how it used to be in Beta 2
@ ScottishAlien - Backdooring for purposes of this convo refers to caplocking an opponent portal - specifically on Crucible it is possible to warp across the gap in back of a base and cap the portal with minimal exposure - Erebus has a natural advantage with this because he can bat swarm, but any general with Cloak of Night or any player with Warpstone can achieve the same end. The advantage can be mitigated by good players, which is why it doesn't qualify as Disallowed, imo
The DoTA rule against Backdooring doesn't apply to Demigod, at least partially because a portal flag can be reclaimed, where as a destroyed barracks can not
I'm tending to ignore both Crucible and Exile for purposes of these rules, as at this point I don't know of a lot of experienced players who play those maps against other experienced players. So if you are missing the crystal exploit on Exile that's why - we all know the map is broken as is.
I'm also cutting out purely social behaviors like ragequitting or host quits, because they aren't game mechanics, they are personality traits
The only reason why house rules even seem feasible is because of how flawed and small the community is. If it grows these rules will become completely impractical and there's no aspect of the ladder which shows how nicely or fairly people played.
@Obscenitor and Soffacet - It's like picking up someone in a bar - no matter what they look like or how annoying their laugh they have one unavoidable advantage - they are right here, right now
Regardless of what automatching or a larger and anonymous community or magically amazing and popular competitive leagues or bug and exploit-free gameplay may exist at some point in the future we don't have any of that stuff at the moment
We play the game we have - which is why some ground rules, no matter how misguided or unpalatable they might be, can work some of the time between two like-minded teams who, again, don't want to be forced into narrowly countering broken mechanics, right here, right now...
When the state of play changes favorably I will be the first guy at the table to yell "Anything goes!"
Until that time this list serves as convenient shorthand for those who want to use it and nothing more