Just some of my thoughts about main post:
Lord Erebus
Balance Suggestions:
- Batswarm: slightly reduce range at lvl 2/3 (25 range)
Well 20 range is enought imo. More distance just let people use more bugs (jumping over wholes and corners on different maps).
Still I think Vampire is really too good. Bite shouldn't decrease movement speed (and for sure not 30% !!). It's just too easy for Vampire to tp to someone, bite him, and that person is certinatelly dead (with -30% speed everyone will catch you). Beside, why Vampire need that speed decrease, if he has batswarm and is 5% faster from the beggining than any other demigod ?
Just think about that - Vampire can hide and take off ALL his debuffs (mist), teleport when running away or chasing (batswarm), reduce movement speed by 30% (bite), reduce armor by 700 (bite), stun all enemies around (mass charm), got free minions even without putting single point in that ability, and still got skill to increase his hp recovery +20 hp every second. Isn't that just too much in single char ?
Oak
Balance Suggestions:
- Soul Power: Increase or distribute the effectiveness of damage boost throughout all three skill levels.One point into this skill is very well worth it if you're getting minions, preferably early on so you also can take advantage of the passive bonus to the fullest. But getting level 2 and 3 is a lot harder to justify, since level 1 grants a static +20 damage boost plus the damage boost depending on the number of active spirits.
I don't think increasing Oak's attack power is the best solution here. Still, the bonus is max +10 dmg (so first soul power will give you max 30 dmg). Second it will be 50, third 70. It's good as it is now. +40 additional dmg (from lvl 2 and 3 of Soul Power) is like free passive bonus from gloves (3300 ones). That's surely worth considering.
QoT Tribute gives additional +4 gold / sec (not 2 like you wrote). That's a lot, but still, lvl 15 is definatelly too late. I think it should be avaliable from lvl 10, so it will make NOTICABLE change (especially in longer games).
Changing form really takes too much time. It should be faster a bit. Still I think open form shouldn't give you additional bonuses. Open form is like siege form, closed one is defensive. So you should use opened form just from time to time, when situation needs that, otherwise you should return to closed form to gain additional bonuses from it. That's ok imo.
Structural Transfer is great skill and I hope it won't be changed. Sure you can easly interrupt it, but that's how it should work imo. You can easly regen your hp with it (from your own tower), don't need to return to base. So it's usefull right now and really I can't agree it needs changes.
But I agree, Rook should have increased speed a bit. 5.4 is really slow comparing to other chars and their abilities (especially slowing ones). 5.6 should be ok here.
Well Sedna is a big "problem" IMO. People are saying Yeti's sux. The thing is, Sedna has SO MANY great skills, Yetis are just nothing comparing to them.
Your proposition of "nerfing heal" is really BUFFING it. I really think healing skill is a bit too good, same as Vampire's bite. Even now on Cataract, Sedna can heal EVERY 5 seconds (can make it even 3 sec on higher lvls with two -15% cooldown flags !!). That's just too frequent. Buffing heal from 1500 to 1800 will make Sedna even more almost impossible to kill than she is now ! I think Sedna's heal base cooldown should increase from 7 to 10 seconds (cooldown flags will decrease the 3s difference anyway) OR Sedna's healing cooldown shouldn't be decreased by -cooldown items/skills/flags (so it should always be 7 sec). Similar change could apply to Vampire's bite also.
Well just don't make Circle of Fire radius higher than 15. It will be to easy to kill towers without even being hitted once. Fireball is powerfull enought to do that. So if You really like to change CoF radius, it should be something like: 12/13/14/15. But that will make TB weaker, isn't it ? So maybe that shouldn't be changed at all ?
I don't think time of switching form should be reduced. It will be too easly to use 2 AoE skills and still use some other skills meantime.
Well the thing I know for sure, UB's 2s stun is good enought and it shouldn't be increased to 2.5s (on highest lvl). It will be too long. Beast is powerfull as it is now.
I think stacking hp on beast need change. Beast is the char which really don't need mana !! You just got enought basic mana to use 2x split and 1x stun. Enought to kill anyone. That's the reason why many ppl are using 5 hp items (sometimes 4 hp items + 1 speed). And we see beasts with 7.5k hp then. Beast attack is high enought to kill most of demigods without even using single skill !!
Maybe Demigods need some limitation on hp you can stack ? Like basic hp on specific lvl * 70% ? It will give max 4700 hp for beast at lvl 10 (5848 hp at lvl 15), and make it more challenging to collect right gear (to not pass that limit).
BTW: Still I think we are just wasting out time, writing those propositions. You can't really think GPG will consider any of those changes ? Check how many topics were here about changes needs to be made. The biggest problem with that topics is, everyone writes their feelings about balancing. And, not hard to guess, everyone has their own opinion about things that need changes 