also, am i right in thinking that the reason the Kamrock has no aft weaponry is because Phase Missiles can be fired backward? if thats so, can the Gartels aft Torpedos be fired at targets in front of the ship? No, they can't...
fair enough (though what about the first part of the question?) so... what exactly is the role of torpedos? to the best of my knowledge they dont exist in the TEC armoury, other than Ogrov weaponry but... so... what are you thinking? graphics wise, speed wise, effectivness wise, etc etc.
lastly, i was thinking about each ships abilities. The Gartel Broadside ability, it says one massive volley. it makes sense, but i personally think 3 volleys right after each other done in about 0.8-1.0 seconds would not affect gameplay while be much more visually appealing. (...) alternatively, you could use the entire shape of the front of the ship to act like a massive wave cannon that fires at the planet... mmm... juicy.
Well, I think a single volley would look cooler... We could try it both ways though... And There is actually a port on the bottom of it that spawns things for invasion, and I was thinking something with those panels anyways for geno... I do like your wave cannon idea though... That would be awesome...
okay, i was thinking of a broadside like Pirates of the Carribean, of a tall ship with row on row of guns, firing 1 bank after the other in quick succesion... a single blast just seems to quick and easy to miss - you press the button and its done before you know what happened... oh well, we'll test it and see what happens
The Kamrock Dissapator has 2 abilities Genocide and Invasion. Genocide damages all ships of a certain type in a gravity well while Invasion damages population and the planet itself. I was thinking of renaming Invasion as Xenocide (or Genocide but Xenocide applies more times than Genocide) because Invasion implies an actual invasion with troops and colonisation etc. An alternative is to call it Orbital Bombardment (Marza already has Raze Planet ) Genocide could be renamed Concentrated Assault (alternatively, rename Invasion as Orbital Bombardment (or Death from Above?) and keep Genocide as Genocide) It depends on what exactly it does...
do you mean what it does as in the graphic? well, if the Invasion ability is going to look like troops landing on the planet (which i dont think fits in the lore... idn, maybe drop pods with AI destructo-bots (excuse the silly name) or some sort of hard radiation bomb), then invasion is fine, but if its going to be a weapon that is fired from space, Invasion is an inaccurate name. Personally, with Sins being a Space-based game, i think fulfilling a game mechanic with a graphic/lore explanation that involves deploying ground troops is terribly anti-climactic and just boring. as for Genocide, i gave my reasons, i think something visible is necesary, after all, it could certainly be considered an ultimate ability
changing Railgun to Astrom Ion Cannon, (...) the other races have names like Apocalypse Summoner and Obliteration Cannon. No, it stays as it is...
reason?
The Rashnak Obliterator has just the one ability: Nanite Slugs, which deals extra damage over time. i think changing it to Nanotech Warheads is more accurate (i think the Vasari call it nanotech not nanites... its a nit pick but nanite warheads sounds weird) and sounds better. How bout Nanite Warheads? And they use nanites as in Volatile Nanites.
you're right, Nanite Warheads is good
okay, i think thats all, oh, except i was reading under the lancers there, it said the Astrom's Emergency Generators can speed up AM etc regen so it can dish out powerful attacks... so is that ability channeled/interuptable? i didnt think abilities in Sins could be cancelled by the user... Its an ability that cannot be deactivated, but yes, a user can do that (ie: discharging missiles)
fine, but the stats in the OP says when fully upgraded it lasts for 60 secs... 1. how much AM does this thing have in the first place and 2. 60 secs is a very long time, yes, its shields recharge very quickly, but its essentially out of the game for a very long time, and, given that its an extreme range weapon, it cant even act as a damage sponge because it would be out of range of most ships... i think making it a stoppable ability would be best