I never use autosave. I never save my games anymore (because 9 of 10 times i am just testing). try disabling autosave and see if the games last longer before dumping. Doubt it will help, but i shouldnt hurt ether.
The slow building, or not build at all AI's are due to all of the roletypes not being there (which is fixed in the new build). The AI is hardcoded, and each faction must have one of every roletype or the AI just freezes up. We werent aware of this before. another lesson learned the hard way.
I am 1/2 done with the Klingon foundation (the rebuild). Since we are using tech as the foundation for the klinks i am discovering that IC basically built this entire game around TECH. I had no issues before because the klinks were a separate faction and playertech was still in the game. Now that i am REPLACING everything that has to do with tech, and removing the vanilla tech crap. i have lost 1/2 my hair finding out the hard way that the metal and crystal extractors are hardcoded. (map dependent, galaxyscenariodef dependant, or something else i am missing that is not in the gameinfo folder) I tried everything i could think of to rename the entity "klingon", including removing all the researches, but no they must remain tech. I know i am missing something somewhere, but of course the dev.exe wont give me clue one, and before you ask yes i did change the manifest. I said screw it and left them tech.
So much for not having a single vanilla entity load in the mod. Its not that big of a deal, but it annoys me that i cant alter or even change the name of those two entitys. I can replace the mesh, but THATS IT. So far those are the only two entitys giving me hell. The rest of the tech crap is GONE. It is all klingon now. I replaced the defenders and insurgants (who were also based on tech) with pirates. who are also based on tech, but at least they have a separate player entity. and they will use the pirate ships until i get around to replacing those
Plus they put up a slightly tougher fight.