Quoting psychoak,
reply 719
It's been mentioned that they screwed the pooch on torpedo damage. The fed ships have higher missile values than their counter-parts, that would explain the Excelsior and Akira issue. Both of those ships have particularly high torpedo attacks than their klingon counter-parts, despite being significantly weaker in raw numbers. The Akira has an ungodly 4400, stock value. After all the upgrades, you're looking at a one shot ship killer. When that comes out at the start of a fight, they floor half the fleet. It's got a delay of 100, so the fight might be over before they get a second shot off, but the initial volley is murder.
I agree the damage is too high on some ships and that volley the Akira does is insane... I had 24 of them enter the pirate base system and needless to say the battle was over in a few winks. Maybe the Akira class could have a special ability? Or increase the reload time and lower the damage a bit... I mean I think the Akira was supposed to be able to fire several full volley's of torpedoes but I can't remember for sure. All that being said... it's a mod... so we'll take whatever we can get... as long as I get to blow up alot of ships along the way, I'm a happy man
if i was to make the akira the way its really suppose to be everyone would be complaining.......
lets do the math for a moment...
The akira 15 torp tubes total using pulse tube technology which fires 4 torps/sec with a 1 sec reload
15 x 4 = 60 torps per volley/sec and she holds a compliment of 300 rounds
so that means after 5 volleys she's out of torps, so you let me know which one you want better!
plus the way the feds are suppose to work is higher shield mitigation (currently reworked) and higher torp reload speed.
Klingons have Harder hitting torps at a lower reload speed, however they also recharge the disruptors at a higher speed, so technically when you do the math, klingons should win the DPS fight after all research is completed (currently rebalancing for patch)