Well just to tell you I don't fleet supply points as a calculator for force equivalence. For in a battle they do not represent the true cost of feilding said unit and from testing they balance very badly from unit to unit in most cases. As beign said if 20 kodiacs 200 supply were supposed to be equal to 40 Cobalts also 200 supply point the battle should be near a dead draw.
Instead I use a unit's total potential credit cost. Tot hat that si very simple. Multiply the Metal and Crysal cost of a unit by 5 and add it to the credit cost fo the unit. As so these are the following potential credit cost of some units (TEC since it's the chart i have at hand right now.
Cobalt: 575
LRM: 625 (yes LRMs ar emore epensive then cobalts by 50 credits)
Flak: 700
Kodiac: 1350
Percheron: 2260
So if you want equal force base ont he cost fo feilding such a unit (with is the number 1 factor in a battle of attrition) you calculate it as so.
20 Kodiacs = how many cobalts in cost?
20 x 1350 = 27000 (credits)
So to know how many cobalts
27000 / 575 = 46.95 round it up to 47 (witch is the real numbe ri used int he test.)
How ever in the test the kodiacs won by losing only 10 and the cobalts lost all 47. So oen woudl deduct that your better of spaming kodiacs. How ever in that battle at the start 2 cobalts were killes for every kodiac killed. Factor in that the 2 cobalts are cheaper then 1 Kodiac and build 3 times faster you come out with a situation int he long run were reinforcement are being constantly produced were cobalt maintain their numbers in battle more easily while the kodiacs are having a harder time maintaining them. Thsi eventuly tips the scale int he favor of the cobalts as thier number remain very close to their ammoutn were as kodiacs will slowly go down. Ofve course this takes into account that both players have the same amoutn fo factories replacing loses and a similer strenght economie.
And I dont have the numbers for the otehr races anymroe sicne I didn't keep those charts sicne I found they were poorly made but form what I remember their cost layout was very similer.
Btw or the 5 carriers 10 cobalt were the cobalt won with 4 cobalts living has cost as such:
5 Carriers: 11300
10 Cobalts: 5750
Cobalts costed half price and won. Sings of a true counter.
VS Flak:
10 Garda: 7000
10 Cobalts: 5750
Same result cobalts one suffering only 2 loses.
And currently using these calculations the game come out being very balanced. I also use these calculations online in battles of attrition witch I rarely lose. And normaly for me to lose it'S because the other side recived feed witch breaks the equal production capabilaty that attrition relies on. But you can then recive feed yoru self and rebalance it.
The only ships that dont balance well are caps. 6250 cost in credits and when you factor in the aditional need to buy capital ship crews it get worst. Say the first lvl of cap ship crews 1200$ 75C come out to 1575 plsu the cap ship 7825. Witch is the main factor why gettign a 2nd cap early game is a bad choise. For that price you can research percherons and build 3 of them. Now a lvl 1 cap suks but you dont have time to lvl it. So either you let you cap suck for a long time or you buy lvls for it witch increase in cost as so. 1250, 1500, 1750 brign cost to.
lvl2 9075
lvl3 10575
lvl4 12325
Very costly and nerfs your early econ.