You want the bonuses??? Ok.
Non-Colonizable Space Condition
Asteroid Belt (Dwarf/Huge) Erratic Debris (Chance to hit -20%)
Black Hole Grav damage 1/2 (range 16k/8k, dam 20/500), grav pull 1/2 (range 19k/10k, max speed +3k/6k, accel -3k/6k)
Deep Space Cabin fever (wep cool -15% wep range -15% dam out +10% hit chance -15% hull restore -5% shield restore -5% max speed -7% accel +7%)
Magnetic Cloud Abilities Disabled
Nebula Chance to hit -30%
Plasma Storm (Dwarf/Giant) Strike Craft Launch Disabled
Ship Graveyard
Space Junk (Dwarf/Huge) Scrap Materials (Hull Restore +10%)
Wormhole Wormhole Interference (Wep cooldown +5%, Chance to hit -5%)
Star Conditions: Target
Light Pulsar Radiation range 10000, damage 5 (Companion White)
Light Solar Radiation antimatter restored 1.3/sec (companion RedYellowGreenBlue)
Magnetic Storms Abilities Disabled (Blue Magnetar/Companion 2meta)
Pulsar Radiation range 10000, damage 10 (White)
Solar radiation antimatter restored 2.5/sec (RedYellowGreenBlue)
Planet Conditions: Target Function
Ancient Planetary Shield (Relic) All Cannot be bombarded or captured (4 min on/off)
Asteroid Debris All Wep Range +5%, Damage reduction -5%
Barren world All Hull restore +3/5%, Phase jump charge rate -3/5%
Careless targeting All Wep cooldown +5/8%, shield restore -5/8%
Extended hours All Wep cooldown -3/8%, Hull restore rate +3/8%
Free Reign All Hit Chance -5%, Hull Restore +5%
Huge Industrial Factories (indus) Friendly Ship build rate +40%
Mass Casualties All Wep cooldown -5/8/10%, damage reduction -5/8/10%
Origin Defense Friendly Damage Output+10%, Damage Reduction -5%
Overgrown Land All Max Speed +3/5/8%, Acceleration +3/5/8%, Phase jump charge time -3/5/8%
Paradise All Max Speed +15%, Acceleration +15%, Phase jump charge up rate +15%
Pirate Origins All Wep cooldown +5%, hit chance -5%
Solar Reflection All Antimatter restore .5/.8/1/sec, Wep Cooldown -5/8/10%
Storm Season (Swamps) All Uncolonizable (8 minutes on/off)
Targeting Array Network Friendly Weapon range +50/65%, Damage output +10/15%, Chance to hit +50/65%
Toxic Gases All Antimatter restore +.3/.8/sec, Shield mitigation -5/10%
Urban Colonization All Wep Range +3/5%, Max Speed -3/5%, Acceleration -3/5%
Violent Gases All Damage output +5%, Hull restore -5%
Volcanic Ions All Antimatter restore .5/.8/1/sec, Wep Range -5/8/10%
Exploration Bonus: Function
Abandoned Smugglers Base Tax income +1, trade income +40%
Active smugglers base tax income -2, trade income -60%
Adhesive resin trade incone +25%, dev build cost +10%
Ancient planetary shield (damaged) Planet health +700
Ancient planetary shield (working) Planet health +2000
Automated defense droids Max pop -100, Pop growth -100%
Beautiful population culture spread +40%, trade income +20%, pop growth +30%
Black Market (pirate) trade income +500%
Breathable Atmosphere Max pop +200, Dev build cost/rate +50%/+50%, pop growth +20%
Brilliantly designed buildings max pop +250, planet health +500, pop growth +20%
Caustic Atmosphere Max pop -15, Dev Built Cost -20%
Completely hollow core Gravity well radius -66%
Completely Overgrown Max pop -100, Planet health +800, Development build rate -90%, Pop growth -50%
Conductive Mantle Culture spread +25%
Constant flooding Max pop -20, dev build cost -40%, Dev build rate -40%
Construction Droids Struct Build rate +50%, Dev build rate +100%, Extra constructors +3
Corrosive atmosphere planet health -100, trade inc -1, dev build cost -50%
Deadly Secret Max Pop -1000, Planet health -10000
Dense Canopy planet health +600
Dense Jungle Max pop -10, Dev build rate -75%, Pop growth -30%
Dense Molten Core Grav well +33%
Diseased Planet Max pop -20, tax income -2, trade income -50%, struct build rate -100%, dev build rate -100%, pop growth -90%
Entertainment Hub Culture spread rate +10%, Tax income +1/sec
Expert Agrarian Society Trade income +10%
Expert metal miners metal extraction rate +50%
Expert crystal miners crystal extraction rate +50%
Extremely valuable timber trade income +50%
Floating Fauna Max Pop -5, Trade income +30%
Floating islands (Gas giant) Max pop +25
Foul Smell Culture spread -20%, Max pop -20, trade income -10%, Dev build rate -30%, pop growth -10%
Fresh water oceans max pop +50, trade income +75%, pop growth +30%
Frequent Meteorites (Asteroids) Max pop -20, Metal/Crystal extraction rate +30%
Friendly Religious Population Culture spread rate +60%, population growth +20%
Frozen gas core Max population +5, Planet health +300
Frozen over Dev build rate -75%
Galactic Trade Center (Urban) (normal/dwarf/giant/moon) Tax income +3/2/4/1/sec, trade income +40/30/50/30%, pop growth +20%
Gas storms Max pop -5, Planet health -200, pop growth -25%
Geothermal Hot Spots Logi slots +4
Giant Fungi Forests max pop -10, trade inc +40%, dev build cost -20%
Gravitational Anomoly Logi slots -4, Tac slots -5, Grav well raiis -100%
Gravitational Boon Logi slots +4, Tac slots +5, Grav well radius +100%
Habitable Cavern System max pop +15, Planet health +500
Helium Rich Atmosphere Trade income +25%
Hideous Population culture spread rate -20%, trade inc -50%, pop growth -30%
High security protocols Tac slots +5, Trade income -20%
Hostile Religious Population culture spread -30%, tax income -1
Huge Comm station array Culture spread +100%, Tac slots -8
Huge crystal processing plant trade income +10%, crystal extraction +200%
Huge herds of cattle max pop +40, tax inc +0.5, trade +20%, pop growth +20%
Huge metal processing plant trade income +10%, metal extraction rate +200%
Impure Crystal trade income -10%, crystal extraction rate -60%
Impure metal Trade income -5%, Metal extraction rate -60%
Indigenous Carnivores max pop -20, dev build rate -20%, pop growth -60%
Indigenous satellites Culture spread rate +20%
Industrial Wasteland Culture spread -30%, Metal/Crystal extraction rate +30%
Ionic Storms (Gas giant?) Max pop -20, Trade income +10%
Kalanite deposits trade income +20%
Massive Pure glaciers Trade income +30%
Mega Fauna Max pop -15, Trade income +25%
Militaristic population planet health +1000, log slots -4, tac slots +10, tax -2, trade -20%, extra constructors 1
Moon Logi slots +4, grav well +25%, Structure build rate +10%
Moons Logi slots +8, Grav well +50%, Structure build rate +20%
Natural Radiation Dev build rate -40%, Pop Growth -80%
Natural Thermal Lift Structure build rate +25%
Old military outpost Planet health +1000, tac slots +10, extra constructors +1
Orbital Construction Specialists Log/Tac slots +4, Struct build cost/rate +30/50%, Extra Constructors +2
Penal Colony Structure build cost +20%, Structure build rate -30%
Perfect holiday destination (paradise) Culture spread rate +100%
Persistent Dust Storms pop growth -25%
Pharmaceutical Flora Trade income +20%, Pop growth +20%
Planetary Construction Specialists Planet health +200, Development build cost/rate +30/+50%
Planetary Insurgency culture spread -20%, planet health -150, tax -2, trade -30%, metal/crystal rate -50%, struct/dev cost -20%, struct/dev rate -60%, pop growth -30%
Planetary revolt culture spread -10% planet health -100 tax -1 trade -10% metal/crystal rate -20% strct/dev build rate -30% pop grwth -10%
Pleasent Rodents culture spread +40%, trade +20%
Plundered booty (pirate) tax income +3.5
Porous Core Grav well -33%
Precious Stones Culture spread rate +20%, Logi slots +4, Trade income +50%
Priceless timber culture spread +20%, trade income +80%
Raiders Outpost Metal extraction +20%, Extra constructors 1
Scented plants Culture spread rate +20%, trade income +20%
Seismic Activity pop -20, planet health -100, tax -1, dev build cost/rate -30%/-10%
Signal interference Culture spread rate -20%
Slaves trade income +10%, struct build cost +30%, dev build cost/rate +50%/+20%
Solar Energy Harvesting Max pop +15
Space Ponies Space Ponies!
Spice trade Culture spread rate +5%, Trade income +10%
Stable Debris Field trade income +20%
Storm ridden planet max pop -50, dev build cost/rate -20%, pop growth -40%
Strong Building Materials planet health +500, trade income +10%, dev build rate -20%
Submerged colony Max pop +140, Planet health +800
Subterrainian Colony Max pop +80, Planet health +1500
Super Dense Core grav well radius +66%
Super Pure Crystal Crystal Extraction rate +200%
Super Pure Metal Metal extraction rate +200%
Thaw Cells max pop +25
Thick Atmosphere Planet health +1200
Tibanna gas (gas giant?) tac slots +2, trade income +5%
Toxic Fallout Max pop -30, Pop Growth -25%
Traces of oxygen Max pop +50, pop growth +20%
Tundra Farms Max pop +25
Unstable ground Dev build cost/rate -50%/-20%
Valuable timber Trade income +30%, Dev build cost +10%
Vermin Infestation Tax income -1, trade income -30%, Dev build cost/rate -20%/-20%
War torn planet culure spread -40%, planet health -200, logi/tac slots -4/-6, trade/metal/crystal -30%/-20%/-20% struct build -40%, dev build/cost -20%/-60%, pop growth -50%
Weapons test facility Max pop -20, Tac slots +8
Well designed buildings Max pop +100, planet health +200
Most of them are pretty self explanitory for which bonus gives them, rodents- is vermin infestation, rodents+ is pleasent rodents... A note about the dev build cost and structure build cost, when I first started making this list a couple months ago, I was just going off of visuals... in the game if it said cost 40% in red I wrote it as -40% to keep it similar to all of the other bonuses when in fact it's actually an increase in cost.