5 Reasons Why Impulse Matters
1) It has the content. Impulse will have many of the major PC game publishers signed on by its launch, as well as several major PC software publishers. Many other publishers are slated to sign on after the Impulse launch as well.
2) Impulse adheres to Stardock’s well known stance against obnoxious copy protection. Impulse is designed to work seamlessly whether connected to the Internet or not.
3) Impulse doesn’t minimize to a system tray icon, instead, users can minimize it to a dock similar to what is in Stardock’s ObjectDock. In other words, it’s useful even for those who haven’t purchased anything on Impulse.
4) Impulse delivers a virtual PC platform called Impulse Reactor. This platform provides APIs that allow developers to easily make use of Impulse’s considerable back-end capabilities such as virtual storage, multiplayer matchmaking, multi-game multiplayer game finder, friends lists, virtual saved games, virtual storage, player achievements, device driver updating and more.
5) MyImpulse - a special publishing application - will enable third-party developers to submit their games or software for sale on Impulse. Developers will be able to name a price and other details of their product, then submit it to Stardock for approval. With this nearly automated process, it will lower the barrier to entry for new third-party developers to sell their software.
Of course, those are just some major points, here’s several others:
· Impulse supports localized currencies. Are you in Australia, Germany, or Russia? Would you like to buy programs in your native currency? Impulse can do it.
· Per Territory distribution. Are you a publisher who only has the rights to distribute a game in Italy but want to be able to sell your game to only people living in Italy? No problem, Impulse can do it and go one step further by only showing those customers living in the authorized territories your products.
· Impulse supports custom Impulse stores for different Impulse distributors. Are you a retailer or PC OEM who has their own specific agreements on selling certain games and applications at different (better) pricing? Impulse has you covered here as well.
· Impulse can be distributed by anyone. Do you have a website, blog, magazine or a retail store? Impulse can be custom branded and distributed by you with the distributor getting 15% of the gross revenue of all purchases made by a user who created their Impulse account from your distributed client. Put Impulse up on your website and when someone downloads it and creates an account, that user is forever affiliated with you. Hence, three years from now, when the user buys Unreal Tournament or Supreme Commander 2 or Office package X, you get 15% paid to you on that purchase.
· Impulse supports refunds. Buy a game or application and it doesn’t work on your system? Thanks to Impulse’s SSD (Secure Software Delivery) technology, Stardock can refund users and simply remove the item from their account (after the user uninstalls it, which sends a message to the server that it is gone). Impulse takes the risk out of digital distribution.