hum that might be interesting for the point singulariy weapon but i will look if there is no possibilitie to make the habilitie use the mass data in the entity file of the target as a dmg multiplicator or some thing if it's impossible ill look to it
In reality, you can create almost any ability you wish... the important file are the buff file... you can make a new ability woho use some of the buff file...
assimilation or such might be an alternative but A.I. controled ships like the XMC or such would never turn to the enemy even after they lost thier entire crew as long as the A.I. is active and that where i'm stuck cause it don't know how to make an habilitie make you imune to an other
Like say up, you can make a ability calling several buffer... or a other ability... buffer run with conditions... you can make that one condition stop a buffer and that the same condition start a other one...
also i was thinking about some thing like the swarm ships would have 2 habilitie or one that have 2 habilitie but the second efect would need fo the swam ship to stay close to the target for the time needed to take over the ship
Again buffer things.... but i inform you that it will look badly on screen... the sins engine don't make the collision detection related to the mesh but to the box surrounding the mesh... so, onscreen, some swarm ship will not be in physical contact with the target ship... it is very similar to the ramming problem that we try to resolve on 7DS...
Starbase in sins wit out entrenchment i didn't knew that and i even less know how to write a such code but it's realy interesing i will get more into this
Not really difficult... oftweel, you make the starbase being a orbital structure ( more poly ) or a capitalship ( more ability )... only difference with Entrenchment is that the starbase cannot upgrade... so you need it fully ready... who mean directly a lot of money/cristal/metal else the game play is break down
wel as soon as you are free and you wan yo get into the project you'r welcome
I hope so... a Andromedo mod was my dream... these dream have die due to lack of support... now, we can be two for make my dream...
btw i think that a such semi-organic desing would drive almos any one crazy
For modeling, it is not very different that the high guard ship... a lot of curve who eat poly in a fast way... for the texturing, it was asked a hydrid between organic/symbiotic/technic... the textured model here was created when i have find a arachnid in my bath !!! Problem with texture is that i am used to work on texture who have minimum 10000 pixel square... sins is limited to 2048... can use 4096 but the engine have difficult...
any ship desing will be welcome when we will come to the ships we ethier never saw but have the data or we need to create from our imagination
They was saw but briefly... maybe a few frame in the serie... for example, the collector cruiser in the film :

And the drawing that i have :

i also saw the animated ship thread would it be possible o use a such thing to make battleblades that can be deployed on h use of an habiliie?
They are using the particule system... particule is something out of my limit... one thing, it have work in the case of the B5 mod because all was centered around one single axe... will be very difficult for the blade... almost impossible for the turret...

It is why i have put the turret outside on my model of the andromeda... and only 4 of them, normally, it is 8 but i have the poly limit...
PS: if you need any screenshot, ask me... i have all the episode from andromeda... and there is more ship that these show in the internet database... by example, the nietzscheans have some huge capital ship too...