Hey Everyone
My name is Mario and I am 19 years old. I have been playing DotA for about 4 years now and I am good enough to call myself a Pro DotA player. I heard about Demigod from one of my friends and I have been waiting a while now for beta 2 to be released. I am looking for something different than Dota, so i do not want this game to be exactly like DotA, but i know that this game was based of alot of things from DotA. I would like to start off by saying that I think this game has alot of potential, but so far I am pretty disappointed (from the competetive aspect at least) with demigod so far. I am gonna try to not even focus on player balencing as of now, I think the main focus should be on overall balancing of the game on less conserned on specifics. I know that we are still in the beta phase and there is gonna be alot of changes, so I am going to list out the things that have stood out to me so far playing the game
First things I want to talk about is Gold and War Ranking. I think there needs to be more ways to differentiate the ways you obtain gold. As of now the only ways to obtain gold are from hero kills, gold mines, and the team gold that you get naturally which can be upgraded through currency on the citadal. Like I said before, I do not want this game to be exactly like DotA , but i think this needs to be fixed. In DotA you get gold from last hitting of creeps. I have seen comments from people on this forum that think this idea would not work in this game and I do not think it would ethier, but there has to be a way to get gold besides of the three things mentioned above inorder to add much needed depth to the gameplay. I think that Demigod should be more balanced between pushing and hero killing. I think that you should get more gold for the more enenmy towers that you have taken down. Whether it is a constant increase or just a large sum I think you should get more gold from pushing down towers inorder to put emphasis on tower defense.
I also dont like the idea of war rankings just increased over time and that they are always the same as the opponent. This leads to a lack of depth in gameplay and a relitively boring gameplay as well. I think that your War ranking should also increase as you take down enemy towers further increasing emphasis on tower defense add much needed depth. This way when you lose towers, your actually losing more than just positioning. And this will also give a much needed buff to the general heros and will also make them play more how they are suppose to and focus on pushing and bringing down towers and this will increase gold and war ranking for the team making them much more useful.
Other topic I would like to talk about is the Creep A.I.
I think there needs to be aggro on the creeps so when heros target other heros they are not just standing there attacking each other making the creeps more useful. As it stand right now all creeps including general creeps are pretty much useless until you get lvl 5 war ranking to get catapultasaruii. You pretty much can't win the game until you get those guy because your creeps dont push hard enough to take out towers. Which is fine, but not fine when you level up war ranking at the same pace which leads to stale gameplay and no competivitive competition whats so ever.
Also if the creeps drew aggro it would give a much needed buff to melee heros because they have absolutly no lane control at all against ranged demigods and it is pretty unfair. The aggro does not have to be exactly like DotA's Aggro system, but I feel it is very nesessacry to implement this.
Other than the overall gameplay issuses, there are other issues such as No Attack Move command so you can make your demigod move to a location and attack anything he sees on the way. I also think they need to implement the use of control groups so generals can keep better control of there units. Also the overally visibility of the Demigods I think needs to be fixed. You do not have to increase the size of the demigods because I know you guys want to keep the realistic aspect of design. But maybe if you added some glow or a larger aura to them just so there more noticable. And I think that you should be able to use actions on the minimap. It makes it alot easier to teleport and move around if you dont actually have to be looking at the space that you want to move so you can still keep an eye on the battle and move away from it at the same time. It would also be nice if the minimap removed the dots for the creeps as they died instead of as there corpeses go away.
I know this was very long but i feel that this game needs alot more improvement and if anyone wants to debate any of my points I will gladly debate in case i didnt explain anything clearly, but want i really want to be able to do is talk with the developers of the game directly. I am not sure if they respond to posts on the forums or who the developers are, but I would like to have a conversation with them to ask some addition question on where the game is going. I will continue to play the game and I will try to post any other things that stick out to me and try to give more suggestions.
All in all in terms of looks and design this game is great, in terms of competion and depth I am very disappointed so far. 
P.S. Why is there no spell check and why cant you copy paste..They should fix that as well LOL